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jkadabomb
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Always threaten with war if a civ rejects treaty, always works if the civ is alot weaker then you.
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Yoleus
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Probably most of the "island" civilizations are more xenophobic (Japanese, English), as well as isolated or more homogeneous civs (the chinese) so that they can be viewed as "hostile".
What do you think?
Could it be implemented in the game (ex: big continent with 5 happy freindly civs and two small islands with 2 nasty bastard civs)
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Maximus42
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Well, there's a theory (not very popular among archeologists and sociologists these days) that the climate a culture grows up in determines a part of that nation's character. It's a bit of a simple explanation, but it makes a certain amount of sense. You'll notice that most "conquering" type civilizations tend to be nomads (particularly the ones we charactarize as "barbarians"). Most nomads live in places where you really wouldn't want to settle down - Mongolia is not the nicest place in the world, and it would make me irritable too. The Vikings also lived in a harsh climate. Here in North America, the East Coast is a bit harsher in climate than the West Coast, and the West Coast Native American tribes were pretty mellow, while the East Coast ones were more aggressive. The English? Well, the English had a lot of Viking culture in them - both from the villages the Vikings left permanently in place, and from the Normans, who were, essentially, blonde, French-speaking Vikings.
Just a thought, and probably wrong, but interesting to me.
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