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jpk
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Minneapolis
Feb 1999 time: 05:12
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Science is a key for either conquering the world or AC. If you build a decent science city, you will find that provides about half the science you get from cities, regardless of how many cities you have. The real key to science is the repeated delivery of caravans, especially to cities that are on continents other than the one on which the caravan was constructed. I like to have enough cites so that I always have a number of cities that can build caravans for trade.
My guess is that most people stick to playing on a certain size map. Check to see the maximum number of cities that any AI civilization has. On 10,000 square maps it is about 30. On smaller maps it will be less. Once you build that many cities you have more enough to hold your own in any war that might occur. At that point you might want to start doing whatever it is you want to do. If you want to conquer the world, start conquering. If you want to go to AC, build up your cash reserves so that you can rapidly buy the parts of your space ship. You can generally count on some AI civilization stealing space flight. If a civilization has 20 or more cities and it gets space flight it is a real threat to getting to AI before you. About the time you get cavalry consider cutting any large civilization down to size by capturing a few of its large cities, especially the capitol. Try to stay at war with these civilizations so they have to expend their effort on new units rather that space ship parts.
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If you can not think of a good reason to build something other than a caravan, build a caravan!
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Campo, play at what ever level you want. If you wish to eventually play at the Deity level, consider starting with your next game. When I first started playing Deity level games I got smashed by the AI, repeatedly. I was a slow learner and did not know about Apolyton.
If you choose to play at the Deity level, remember to manage unhappiness first through martial law (up to three units in the city) and then by building happiness Wonders. The Hanging Gardens, Michelangelo, and Bach are all very nice. Get to Monarchy as fast as you can.
One thing you might try is play a game until 1 AD and then come back to Apolyton and tell us what problems you may have. If you don't have any problems, feel free to brag. Depending upon the situation, you may want to quit that game and start another. One nice thing about the AI civilizations is they do not mind if you delete the games from your hard drive when they are ahead.
What ever you choose to do, have fun!
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If you can not think of a good reason to build something other than a caravan, build a caravan!
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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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quote: Originally posted by jpk on 12-16-1999 01:19 PM
Science is a key for either conquering the world or AC. If you build a decent science city, you will find that provides about half the science you get from cities, regardless of how many cities you have. The real key to science is the repeated delivery of caravans, especially to cities that are on continents other than the one on which the caravan was constructed. I like to have enough cites so that I always have a number of cities that can build caravans for trade.
My guess is that most people stick to playing on a certain size map. Check to see the maximum number of cities that any AI civilization has. On 10,000 square maps it is about 30. On smaller maps it will be less. Once you build that many cities you have more enough to hold your own in any war that might occur. At that point you might want to start doing whatever it is you want to do. If you want to conquer the world, start conquering. If you want to go to AC, build up your cash reserves so that you can rapidly buy the parts of your space ship. You can generally count on some AI civilization stealing space flight. If a civilization has 20 or more cities and it gets space flight it is a real threat to getting to AI before you. About the time you get cavalry consider cutting any large civilization down to size by capturing a few of its large cities, especially the capitol. Try to stay at war with these civilizations so they have to expend their effort on new units rather that space ship parts.
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It sounds like you send caravan after caravan from your ONE city to lots of cities in the AI territory. So, I have a couple questions. How do you manage to send commodities more than 3 times? Once your 3 commodities are built and sent, and delivered, the only one I have been offered is the food caravan. Until way lots of turns go by, then occassionally, one of the commodities does change from Hides to Copper or something. Then I can send another caravan with a new trade good.
The second question really is like the first, if your city allows just 3 caravan trade goods, then you must rely on the science bonus for further beakers rather than the on-
going trade icons from the established routes turn after turn. Also, in the early years, some of the trade routes pay 19 gold pieces and result in trade icons of +0 or +1 only. That seems a small return for a 50 shield caravan.
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