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Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:14
  Old Post 26-11-2000 01:49
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Strange symbols next to city names Increase the size of your Attachments

I didn't find this in the manual (yet), but sometimes there are these symbols that come up next to my city names, and I think they have to do with slaves being in my city. But at this point, I don't know what they are supposed to tell me because one of my cities of population siz 11 has 3 slaves in it, and one symbol next to it's name on the main map. Another of my cities has a poulation of 9, and has 2 slaves in it, but it has '2' of these symbols. What is it?

The symbol itself is hard to make out, but I suppose it could look like to fists clenched together with chains on the wrists, but I really can't tell for sure.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
Question  Old Post 26-11-2000 02:00
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Is it anything to do with the number of units that you have in your cities?

Sant-Gilh is offline Sant-Gilh
Settler

Nov 2000
time: 05:14
Post  Old Post 26-11-2000 03:33
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Symbols to the right of the city name seem to indicate that something nefarious is going on within the city. For example, something that looks like little gears seems to indicate that a Franchise has been placed in the city; a little gavel seems to indicate that the city is under a one-turn Injunction. You can probably check the Message Log for particulars. If you don't have a unit which can see (for example) Lawyers or Corporate Branches, these symbols seem to pop up by PFM. There may be other symbols as well, but these are the only two I remember seeing so far.

MWatts is offline MWatts
Settler
Miwaukee, WI USA
Apr 2000
time: 05:14
Post  Old Post 26-11-2000 07:52
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quote:

Originally posted by Anunikoba on 11-25-2000 03:49 PM
I didn't find this in the manual (yet), but sometimes there are these symbols that come up next to my city names, and I think they have to do with slaves being in my city. But at this point, I don't know what they are supposed to tell me because one of my cities of population siz 11 has 3 slaves in it, and one symbol next to it's name on the main map. Another of my cities has a poulation of 9, and has 2 slaves in it, but it has '2' of these symbols. What is it?

The symbol itself is hard to make out, but I suppose it could look like to fists clenched together with chains on the wrists, but I really can't tell for sure.


That symbol means you have a slave or slaves in that city.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:14
  Old Post 26-11-2000 10:51
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I had a suspicion it might have something to do with slaves. But now I find it strange that the one city that has less slaves has two of these sympols next to the city name, but the other which has more slaves only has one.


And to Activision: Thanx a lot for being so clear as to what all these symbols mean (here and in the diplomacy screens too)! The manual couldn't have said it any better!! [SARCASM]

Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:14
  Old Post 30-11-2000 02:37
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what's the eyeball symbol? I've seen it only on foreign cities. I thought it had something to do with spying, but clicking on the city didn't show me any info!

P.S. The manual will be sold separately under the title "Strategy Guide"

Dominous Nemo is offline Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
time: 05:14
Lightbulb  Old Post 30-11-2000 05:36
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The eyeball means that the city has spotted a spy or slaver in the city. Which is a good thing because you know that someone is "attacking" the city.

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  Old Post 01-01-1970 05:00
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Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:14
Question  Old Post 28-11-2000 13:52 Visit Masuro's homepage!
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I was marching an army towards an American city and there was a Scottish unit nearby. As I passed by (or attacked? my memory is a bit hazy) two trumpets appeared and gave a blast. Does this mean the other civilisation declared war on me?

------------------
A civilisation is great when old men plant trees they will not live to sit under.

Maximus42 is offline Maximus42
Settler

Nov 2000
time: 05:14
Post  Old Post 29-11-2000 03:33
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They're pillaging your public works (or maybe those of another player, but I doubt you see that).

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:14
Post  Old Post 29-11-2000 14:55 Visit Masuro's homepage!
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Thanks. I don't think the city was mine at the time but I was right next to it. Maybe that's why I saw it; it was in my range of sight.

------------------
If there hadn't been women we'd still be squatting in a cave eating raw meat, because we made civilization in order to impress our girl friends. And they tolerated it and let us go ahead and play with our toys.
- - - Orson Welles

1 is offline 1
Chieftain
USA
Jan 1970
time: 00:14
  Old Post 01-01-1970 05:00
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Dominous Nemo is offline Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
time: 05:14
Angry  Old Post 29-11-2000 07:23
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I can't (and shouldn't be able) pass directly adjacent to a foe's unit.

Example:

| | = Enemy Space Enemy
| = Space MyUnit Space

I can't pass between the two units. And according to the rules I shouldn't be able to.

But the AI pass's my units all the time!!!! I mean WTF! Why can the computer pass my units by and I can't?

Do others have this problem as well. Or is there something I am missing?

PS: I tried to explain this problem the best I can.
[This message has been edited by Dominous Nemo (edited November 28, 2000).]

Didymus is offline Didymus

Warlord
Washington DC, USA
Aug 2000
time: 00:14
Post  Old Post 29-11-2000 20:53
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Stealth units have no effect on ZOC (Zone of Control).
If either your unit(s) or their unit(s) are stealth, ZOC has no effect.

Stealth units are:
Slaver
Abolitionist
Spy/Cyber Ninja
Clerics/Televangelists.

Also, Diplomats, while not stealth units (AFAIK), ignore ZOC because they are, well, diplomats. You can only see enemy stealth units with your own stealth units.

Now, if the enemy moves a stealth unit into a gap between your units, he can then move normal troops into the space because he already has a unit in that tile. However, if they programmed that into the AI, I'd be surprised. And then, it may not work that way in CtP2 (it did in Civ2 and SMAC).

Or, of course, it could be a bug.

1 is offline 1
Chieftain
USA
Jan 1970
time: 00:14
  Old Post 01-01-1970 05:00
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Ice Cube is offline Ice Cube
Settler

Oct 2000
time: 05:14
Question  Old Post 29-11-2000 18:47
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Anyone has any idea about the release date for Spain? And does anyone know how I can purchase an English or American version within Spain?

Please help!!

Dani is offline Dani
Chieftain
Munich, Germany
Feb 2000
time: 05:14
Post  Old Post 29-11-2000 20:03 Visit Dani's homepage!
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Hi Ice Cube!

I do not know how the toll policy is in Spain but I think it is possible in Germany to buy games online via amazon.com and letting deliver it by UPS. So one has not to make the toll formalities by oneself. Another possibility could be to ask a local software store whether they import the game for you. So I got my copy because the store had already ordered some US copies.

HTH,
Dani

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  Old Post 01-01-1970 05:00
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mmurray is offline mmurray
Settler

Nov 2000
time: 05:14
Post  Old Post 30-11-2000 02:25
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What is the effect of pyramids? It says in one place +500 gold to the city but that is obviously wrong. It says in another place a "gold bonus". What is the exact effect of the pyramids? Also I assume all this information that should have been in the manual is going to be in the strategy guide instead. Any ideas when we might see bradygames publish the strat guide? Or better yet, will activision post an updated and complete manual?

Dominous Nemo is offline Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
time: 05:14
Post  Old Post 30-11-2000 04:51
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The great library should tell.

I beleive it is +5 gold produced for each person in the city that finished the wonder. I could be wrong though.

lago
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Post  Old Post 30-11-2000 07:17
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The Wonder.txt file says:

BonusGold 100


so I'd guess that's 100 extra Gold per turn. The Great Library is vague about this (and other things), and you have to find them in the text files. Annoying.

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  Old Post 01-01-1970 05:00
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E-elttil is offline E-elttil
Settler

Nov 2000
time: 05:14
Post  Old Post 18-11-2000 21:59
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How do you check to see if someone is working a tile improvement? IN CTP 1, right clicking on the city gave a map and you could see which tiles were being worked by people. Any ideas?

MarkG
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Post  Old Post 18-11-2000 23:26
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all tile improvements in a city radius are worked now. they stem is different...

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
Post  Old Post 19-11-2000 20:06
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Ok..is it possible to terraform an Iceberg(well..not Iceberg but Ice / snow areas)..I mean..I have no use for Snowcones..my units wants sand and grassland..

Thanks

Troll
[This message has been edited by Troll (edited November 19, 2000).]

MarkG
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quote:

Originally posted by Troll on 11-19-2000 10:06 AM
Ok..is it possible to terraform an Iceberg(well..not Iceberg but Ice / snow areas)..I mean..I have no use for Snowcones..my units wants sand and grassland..
yes after a really long time....

phaydor is offline phaydor
Settler
Los Angeles, CA 90036
Nov 2000
time: 05:14
Post  Old Post 30-11-2000 07:43
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Regarding Tile Improvement workers....
I really don't understand the mechanics of how a tile improvement worker is allocated to every tile within the city radius, and for that matter what is the city radius? Is it two squares from the city like in CTP 1? Is there any way at all to control which tile you want your workers to focus on? When I first had to deal with this, it freaked me out that I couldn't directly manipulate my workers to work on a tile improvement. Call me a control freak, but I like having that power

Metamorph is offline Metamorph
Warlord
Commack, NY, USA
Mar 1999
time: 05:14
Post  Old Post 30-11-2000 19:26
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Read my post in the Creation forum titled "The Production Model Revealed" for the skinny on city micromanagement.

- Metamorph

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