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ak
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I have two cities with borders 2 tiles apart. I can build roads to the edge of the borders but that's it. I can't connect the cities with a road without building another city in the narrow neutral corridor between the two. I tried building a fort there to see if that would do the trick but it just wasted 1000 production. Arghhh! Do you absolutely have to build another city to solve this or am I missing something?
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One possibility: Are you certain the Fortress is finished yet? It takes several turns, and the borders aren't adjusted until it's done.
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ak
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Ahhh yes! Thanks. Didn't realize it took several turns to complete fort. I had a unit on the fort which obstructed the "under construction" look.
So now I'm wondering, all else being equal, is it better to solve a situation like this with a settler (740 + loss of 1 pop.) or a fort (1000)? Sure are expensive ways to get 120 worth of road across. And there's also the issue of a city being built right away and having to wait a few turns for the fort.
[This message has been edited by ak (edited November 24, 2000).]
[This message has been edited by ak (edited November 24, 2000).]
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Sant-Gilh
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My own strategy thus far in resolving road rage -- and I sympathise with the syndrome -- has been to build fortresses rather than new cities (I've tried both). With two nearby cities, unless there's some *very* potentially productive land in between, I tend to feel that a "bridge city" would either be at a disadvantage or would "pirate" from the established cities; and the cost for bringing a settlement up to snuff is fairly hefty in the long term, so the return on the investment is a serious consideration. I also like to place cities based on long-term development and/or strategic plans, rather than simple game mechanics. And, finally, from the standpoint of game mechanics, I find it quicker and simpler to call up emergency troops from fortresses than from cities. This is just my style of playing, of course.
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