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My Wife Hates CIV is offline My Wife Hates CIV
Emperor
Michigan
Jan 1970
time: 05:12
Post  Old Post 18-12-1999 17:26 Visit My Wife Hates CIV's homepage!
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Play 'What would you do!??' !! Increase the size of your Attachments

I have 5 starting locations, large map, random everything else. What would you do?? The first 5 or so turns. Would you explore, settle, move... ???
http://www.i2k.com/~density/image76.jpg

My Wife Hates CIV is offline My Wife Hates CIV
Emperor
Michigan
Jan 1970
time: 05:12
Post  Old Post 18-12-1999 17:36 Visit My Wife Hates CIV's homepage!
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This is what I would do...

A. I'd settle my first city right away. The food is great and a silk for trade. Lots of good land for growth and trade (with roads).

B. Thats a tough one. Good growth land and a whale. I'd move to the right with one settler and see if any more specials are around. Prooobably settle in MP right there.

C. Explore... say 'damn it! again!!'.

D. I like rivers. Thats a good city site right there. I'd take advantage of the river movement and explore both ways.

E. Move one settler to the north and the other onto the hut.

SlowwHand
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Post  Old Post 18-12-1999 18:27
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A) Settle immediately where located, s site is about as good as it gets.
B) Build in the middle of the shielded grassland, making sure you use whale.
C) Take hut, what it yields. Build a road or two, and consider settling down.
D)Take hut, and yes rivers make for excellent movement, but I'd settle on river after taking hut.
E)Take hut, be glad for silk and settle down.

I plant roots as soon as possible, rather than looking for rumored Garden of Eden.

carnide_ is offline carnide_
Prince
I live here
Aug 1999
time: 05:12
Post  Old Post 18-12-1999 19:22
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Very interesting.
A penta-problem!
I guess someone could write a whole book on the CIV starting problem.
This is my way of civing:
Looking at both settlers, I assume its a deity level game. I also assume its a 1x1x game.
The A map:
1st turn: I would move a settler [lets call it settler A] to the left (West), and settler B to NE, to the shielded grassland below the bananas.
2nd turn: If there is an unshielded grassland to the left, A builts road, else A builds city and starts poducing an warrior with the silk tile. B builds road.
3rd turn: A1: moves W to the unshielded tile, else A2: second turn building warrior (switching from silk to shielded grassland for the extra food, because 3 shields its a waste now). B moves to bananas
4th turn: A1 builds city (rationale: extra shield, extra road, lost one turn. This deal will pay itself in the next turns), else A2 3rd turn building warrior. B buils city, starts a warrior.
First tech: small map: horse, else alpha.
....
The game is calling for me now. I will get back to this. Very interesting.


[This message has been edited by carnide_ (edited December 18, 1999).]

carnide_ is offline carnide_
Prince
I live here
Aug 1999
time: 05:12
Post  Old Post 18-12-1999 19:40
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The B map:
1st turn: A settler build a city, start a warrior. B settler: go south and build a road
next turn.
3rd turn: B settler: if good land down go there to build a city, else go east.

carnide_ is offline carnide_
Prince
I live here
Aug 1999
time: 05:12
Post  Old Post 18-12-1999 19:49
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The C map:
1st turn: A settler: go SW to hut.
B settler: go NE to build a road
2nd turn: A settler: go SW to build a road
(unit from hut? if yes, go explore to the W)
3rd turn: B settler: go NW to unshielded to build a city
4th turn: A settler: go unshielded land to build a city

kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:12
Smile  Old Post 18-12-1999 20:21
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You didn't say where on the world these are located, i.e., on the equator, polar area, etc. They don't look polar so I'll assume they're more temperate zones.

A - City NOW with first settler, 2nd settler heads east
B - I don't see settlers so I'll assume two in this one also. 1st settler, city NOW, 2nd settler head east.
C - Again, no settlers visible. 1st settler, go for the hut, 2nd settler opposite direction (actually I would probably restart the game)
D - 1st settler go for the hut, 2nd settler NE up the river.
E - 1st settler, city NOW, 2nd settler go for the hut.

I like to establish the first city STP (Sooner Than Possible) to get a jump on development.

Great question!!!

------------------
Frodo lives!

And better dead than "Red"... or green... or blue... or.......

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 19-12-1999 05:41
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A.Good enough for me.Settle and head "up" to see if there is special pattern

B.Whale is not bad but I would have a little looksy "right" and "down"

C.Take hut(duh) and head "down".Maybe theres a whale near that water.

D.Hut first and probably build on that forested river square.

E.Hut and head towards the silk forest and hope for special pattern

Actually in the cases of B and C I would request a restart cuz I don't have any settlers.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 19-12-1999 06:31
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All are viable starting positions, with the possible exception of C. I like D best. I would explore a bit with all, starting with the huts. I like the river start which gives defense and trade, but I like to have some shield producing potential to build wonders with.

Puaxant Tuvip is offline Puaxant Tuvip
USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999
time: 05:12
Post  Old Post 19-12-1999 06:51 Visit Puaxant Tuvip's homepage!
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A: prime starting position. Can't get much better for a start

B: Grassland good enough for food source, and shielded grass good enough for production. I'd build on the unshielded grassland.

C: horrible. Plains aren't very good until terraformed. move to right try to find special with those 2 shielded grasslands.

D: well the grasslands can provide food and shields but I would still utilize river to look for special bonus square.

E: Yeah I'd build there. 3 shielded grasslands for early production along with forest (which has early trade) and grassland can provide sufficient food.

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