Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > My Units Are At Half Health
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Phalanx2000 is offline Phalanx2000
Settler
Dallas Tejas
Dec 2000
time: 05:14
  Old Post 01-12-2000 18:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
My Units Are At Half Health Support Apolyton buy from Amazon

Hello,

I am enjoying CTPII very much but I've hit a snag that I cannot find in the manual... I have about 100 units under a Democracy government. Mostly tanks and marines. I got tired of warring around with my neighbors (imagine that ) and went into my Unit Manager and set the slider bar to PEACE. Immediately after that action, all of my hardware lost half their health. This did not happen to marines - just my hardware like my boats and tanks and artillery.

Further, they will not heal either. Most of them were in forts or on 'standby' mode and aren't moving. They got knocked to 50% and are staying there...

My financial position and public works are all gaining, so it isn't a support issue that I can see. I don't have too many cities, either.

What gives?

Thanks in advance.

Didymus is offline Didymus

Warlord
Washington DC, USA
Aug 2000
time: 00:14
Post  Old Post 01-12-2000 18:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

When you step down your readiness, your military units lose health. This is the trade off for reduced support costs.

The exception is Special Forces. Marines, knights, and various other units are special forces units, which means they are always in 'war' mode -- full health and full support costs. Hence, your marines are at full health.

Phalanx2000 is offline Phalanx2000
Settler
Dallas Tejas
Dec 2000
time: 05:14
Post  Old Post 01-12-2000 18:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

Thanks for the fast response!

Ok, well I thought of that and so a couple turns later I set the slider back to WAR and they still didn't gain any health that I could see. Now, in my defense, I didn't wait in WAR mode for more than a couple turns but I didn't see the health bar even creep a little. Is that normal behavior, also?

JamesG2458 is offline JamesG2458
Settler
Laklend, Florida, USA
Nov 2000
time: 00:14
Post  Old Post 01-12-2000 18:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah, it takes time for your units to ramp back up to wartime capabilities. They need to heal just like wounded units after a battle.

------------------
.JG.

Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:14
Post  Old Post 01-12-2000 23:14
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

It may take about 10 turns to get your units back to full health, actually much longer than to heal a "wounded" unit.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0321 seconds (86.29% PHP - 13.71% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net