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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Another bug...
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Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:14
Thumbs down  Old Post 29-11-2000 23:23
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#1 Report this post to a moderator
Another bug... Remove this text

Forgive me if somebody else has already mentioned it, but I haven't seen this bug reported yet.

Seems sometimes the game doesn't let us see the action if one of our units gets bombarded

This happened to me a few times before I figured out what was going on. During the AI's move I would hear some "fighting sounds", but not see any action on-screen. Finally I figured it out when I had a machine-gunner and cannon parked outside a enemy city for routine bombardment duty (I didn't want to take the city just yet, I already had 35 and would be penalized if I went over that in Democracy )

Anyway, I heard the boom, again not seeing anything (but my view was back on the home continent, not on the enemy city). Next turn I realized the M-gunner was gone

Reason dictates that if game action is happening, we should be able to see it! I wonder what happened all the other times I heard those noises!

Has anybody else noticed this?

Activision, when are we getting a patch?

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:14
Post  Old Post 30-11-2000 02:37
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

yeah, there is no auto center on bombardments - they didnt fix that since ctp i apparently

------------------
"Programming is like sex: one mistake and you have to support it for the rest of your life."
-Michael Sinz

wysiwyg is offline wysiwyg
Chieftain
Sandy, UT
Nov 2000
time: 05:14
Post  Old Post 30-11-2000 06:32
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Support Apolyton, buy Civilization III: Complete

I noticed the same problem when something gets pillaged. It shows up on the screen with the trumpets for about 1/2 a second before moving on!

Cyrius is offline Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
time: 05:14
Angry  Old Post 30-11-2000 23:13
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

THIS IS INFURIATING. It made CTP 1 unplayable, and it is making CTP 2 unplayable!!! WHY HAVEN'T THEY FIXED THIS!?!? ARRGGG!!!! What does it take to get some simple auto-centering!?!?! WHAT DOES IT TAKE?!!?

Ahem, sorry, but I'm really pissed about this.

Activision: PLEASE Auto-center when any act of warfare occurs. Including:

1. Bombarding (bombers, cannons, and ships)

2. Pillaging (of ANYTHING, ANYWHERE... I don't care if it centers on enemy pillaging enemy, thats FINE)

3. Unconventional Warfare (slaving, conversion, corporation)
[This message has been edited by Cyrius (edited November 30, 2000).]
[This message has been edited by Cyrius (edited November 30, 2000).]
[This message has been edited by Cyrius (edited November 30, 2000).]

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 02-12-2000 10:54 Visit MrFun's homepage!
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#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That santa hat on your red frown is cute. LOL

DarkOrder is offline DarkOrder
Chieftain
Los Angeles, CA.
Nov 2000
time: 05:14
Wink  Old Post 03-12-2000 06:11
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#6 Report this post to a moderator
Full PM-box? Change here!

you do get a message. Check your message tab. Center on stealth units? That would make them less than stealthy. If you have units siting outside of a city, or another empire is unhappy with you, you should be ready for anything. I don't want the game to make it easier for me to play irresponcibly. Keep an eye on your troops, cities, diplomacy, trade routes and check you message tab. You are the ruler of an empire. It is not all milk and cookies.

Smooshies

marc420 is offline marc420
Warlord
Oceania
Jun 1999
time: 05:14
Post  Old Post 03-12-2000 06:32
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#7 Report this post to a moderator
Put an end to popups!

Well, the game SHOULD center on the action when a unit is being bombarded by the enemy. Same as any other attack.

I'm assuming my unit commander has at least enough sense to send of a message saying something like.

"INCOMING, OH MY GOD, INCOMIN...garble, gooble, garb, aargh"

I wouldn't say the same for stealth units. Although if I'm getting a message anyways, it might be nice for the game to highlight the fact by centering the screen on the city, playing its little animation and sound track. Since I'm getting a message its not like its secret.

The one I've been trying to figure out is that I'm hearing the "rioting in the streets" soundtrack, but can't tell what city generated it. It doesn't seem to be one of mine.

marc

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