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wysiwyg
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Sandy, UT
Nov 2000 time: 05:14
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I noticed the same problem when something gets pillaged. It shows up on the screen with the trumpets for about 1/2 a second before moving on!
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Cyrius
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Minneapolis, MN, USA
Nov 2000 time: 05:14
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THIS IS INFURIATING. It made CTP 1 unplayable, and it is making CTP 2 unplayable!!! WHY HAVEN'T THEY FIXED THIS!?!? ARRGGG!!!! What does it take to get some simple auto-centering!?!?! WHAT DOES IT TAKE?!!?
Ahem, sorry, but I'm really pissed about this. 
Activision: PLEASE Auto-center when any act of warfare occurs. Including:
1. Bombarding (bombers, cannons, and ships)
2. Pillaging (of ANYTHING, ANYWHERE... I don't care if it centers on enemy pillaging enemy, thats FINE)
3. Unconventional Warfare (slaving, conversion, corporation)
[This message has been edited by Cyrius (edited November 30, 2000).]
[This message has been edited by Cyrius (edited November 30, 2000).]
[This message has been edited by Cyrius (edited November 30, 2000).]
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marc420
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Oceania
Jun 1999 time: 05:14
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Well, the game SHOULD center on the action when a unit is being bombarded by the enemy. Same as any other attack.
I'm assuming my unit commander has at least enough sense to send of a message saying something like.
"INCOMING, OH MY GOD, INCOMIN...garble, gooble, garb, aargh"
I wouldn't say the same for stealth units. Although if I'm getting a message anyways, it might be nice for the game to highlight the fact by centering the screen on the city, playing its little animation and sound track. Since I'm getting a message its not like its secret.
The one I've been trying to figure out is that I'm hearing the "rioting in the streets" soundtrack, but can't tell what city generated it. It doesn't seem to be one of mine.
marc
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