Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Slavery
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 30-11-2000 09:16 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Slavery Support Apolyton, buy Civilization III: Complete

CTP I and CTP II have put the Emancipation Wonder in the wrong area on the tech tree. The Enligthenment did not bring abolition of slavery - in our world history, slavery became abolished from the pressures of the Industrial Revolution. Also remember - the intellects of the Enlightenment were racists (Thomas Jefferson, George Hume, among others)

So guess what? I modified the Emancipation Act by placing it under - surprise - Industrial Revolution and I placed the required advance for Abolitionist under Enligthenment. There was no real defense against slavery until modern times - not ancient times.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:14
Post  Old Post 30-11-2000 09:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

...and how would you say this impacted strategy? Does the AI deal well w/ the change?

VetteroX is offline VetteroX
Chieftain
New York,NY USA
Nov 2000
time: 05:14
Post  Old Post 30-11-2000 10:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

your quite right and that was a great idea, thats the way it should be. I dont wanna sound like a some evil freak, but in the game, slavery rocks... I have had cities that were like 5 real population size 20 because of slavery.... it makes my cities huge. I'll miss the slaver terribly in civ 3 ( im pretty sure there won't be one =( Ive considered taking the emanstipation wonder out of the game I love slaving so much, it just rules, period.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 30-11-2000 10:17 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

I have yet to progress far enough in a new game where I will see how AI will change their strategy (not that they had ANY strategies in the first place).

But basically, Enlightenment brought forth the Abolitionist and Industrial Revolution brought emancipation.

Dave Boshko
Guest

Not Yet
time:
Post  Old Post 02-12-2000 09:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'm using the same strategy I used in Civ 2 (i.e. try to achieve complete economic/scientific dominance and then blowing everyone away when I get cannons, it seems to work fairly well I'm tied with a couple civs for the tech lead in a 14 player Very Hard game and have far and away the best cities and just switched over to communism to build artillery with). How do you guys go about attacking early? Do you have stacks with slavers wandering around picking off stray units or do you go for the cities?
[This message has been edited by Dave Boshko (edited December 01, 2000).]

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 02-12-2000 10:30 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

interesting . . . .
[This message has been edited by MrFun (edited December 02, 2000).]

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:14
Post  Old Post 03-12-2000 02:56 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

quote:

Originally posted by Dave Boshko on 12-01-2000 11:52 PM
Do you have stacks with slavers wandering around picking off stray units or do you go for the cities?
[This message has been edited by Dave Boshko (edited December 01, 2000).]


i just hop around with about 10 slavers picking off of cities like vultures. i usually use one slaver for every two cities.. once i get back from one, the others got off its warning thing again, and grown back up to size 2 so i can enslave it again

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:14
Post  Old Post 04-12-2000 18:59
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

In CtP you could change the support costs for the types of populations, including making slaves cost more or less food, etc...

I wonder if there is a way to have slaves generate negative science points, while still using less food/wages/etc.? Historically, slaves have hindered both technological and mechanical/industrial development.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 04-12-2000 20:15 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

How about adding a Whitney's Cotton Gin Wonder? Up until the Emancipation Act is completed, all slaveholding cities would gain a +10% bonus in production.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0358 seconds (87.84% PHP - 12.16% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net