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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:14
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...and how would you say this impacted strategy? Does the AI deal well w/ the change?
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VetteroX
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New York,NY USA
Nov 2000 time: 05:14
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your quite right and that was a great idea, thats the way it should be. I dont wanna sound like a some evil freak, but in the game, slavery rocks... I have had cities that were like 5 real population size 20 because of slavery.... it makes my cities huge. I'll miss the slaver terribly in civ 3 ( im pretty sure there won't be one =( Ive considered taking the emanstipation wonder out of the game I love slaving so much, it just rules, period.
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I'm using the same strategy I used in Civ 2 (i.e. try to achieve complete economic/scientific dominance and then blowing everyone away when I get cannons, it seems to work fairly well I'm tied with a couple civs for the tech lead in a 14 player Very Hard game and have far and away the best cities and just switched over to communism to build artillery with). How do you guys go about attacking early? Do you have stacks with slavers wandering around picking off stray units or do you go for the cities?
[This message has been edited by Dave Boshko (edited December 01, 2000).]
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wheathin
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In CtP you could change the support costs for the types of populations, including making slaves cost more or less food, etc...
I wonder if there is a way to have slaves generate negative science points, while still using less food/wages/etc.? Historically, slaves have hindered both technological and mechanical/industrial development.
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