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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > CTP2 has RTS elements!
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Kautilya is offline Kautilya
King
St Louis, MO
Feb 2000
time: 23:14
  Old Post 03-12-2000 01:05
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CTP2 has RTS elements! Support Apolyton, buy Civilization 2

Well one RTS element at any rate.

Has anyone else realized that the retreat feature brings a tiny RTS element to the game? This is because the exact timing of your retreat matters if you want to get your army out with minimal damage. In other words since the main difference between a TBS game and an RTS game is that in the TBS you have unlimited time to make any decision then the retreat option is an RTS feature because you have to make your decision in real time.

So now we know why IGN gave their review to an RTS fan.

Stratesford is offline Stratesford
Warlord
Skato Land: Santa Cruz, CA
Sep 2000
time: 05:14
Post  Old Post 03-12-2000 03:39 Visit Stratesford's homepage!
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Support Apolyton

Bull ****...

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:14
  Old Post 03-12-2000 04:39
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Support Apolyton, buy Civilization III: Complete

CTP2 definately has more RTS tendencies than any other TBS game I can recall playing. The retreat feature being the most pronounced, but just the general streamlining of the game adds to the feeling that this game is one step closer to RTS than it's predecessors.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:14
Post  Old Post 04-12-2000 18:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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When I was thinking about the perfect game (there are 2 games I love the most: AoE2 and CTP), I though a merge of this would be. RT battles from AoE2, with interesting management and others in CTP. Impossible, though, I think, as it's hard to bind them together with so different aspects.

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Solver - http://www.aok.20m.com

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:14
Post  Old Post 04-12-2000 19:14
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If you added real-time elements, a great deal would be left to the computer to manage. There would have to be less control available to the human player, and more 'random' events. You'd end up with something like SimCiv. Not that that's bad... just totally different.

Al'Kimiya is offline Al'Kimiya
Chieftain

Nov 2000
time: 06:14
Post  Old Post 05-12-2000 10:55
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Put an end to popups!

The system used in Master of Magic and Age of Wonders is quite nice. Everything is turned based, yet the battle is more detailed and you can control everything.

aebbeka is offline aebbeka
Warlord
Nebraska, USA
Nov 2000
time: 23:14
Question  Old Post 05-12-2000 06:06 Visit aebbeka's homepage!
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Support Apolyton buy from Amazon

I've been wondering this for a long time. What does RTS and TBS stand for?

DanQ
Guest

Not Yet
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Lightbulb  Old Post 05-12-2000 08:00
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Browse Apolyton AD-FREE

RTS = Real Time Strategy
TBS = Turn Based Strategy

----------------
Dan; Apolyton CS

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