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AnimeKydd
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Elizabethtown, PA
Nov 2000 time: 05:14
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Hey everyone...
Anyone else get a resync error when playing multiplayer over a LAN network? I have tried both TCP/IP LAN and IPX...both play fine until about 600 BC then every turn the non-host player has to resync when the host ends his turn.
Just a heads up
Rob
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AnimeKydd
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Elizabethtown, PA
Nov 2000 time: 05:14
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Yes, after turn 150 or so is when the resyncing begins...
Some of the problems we have encountered are that the game reports everyone as working on the same wonder...specifically Aristotles Lycuum
Also, when it does resync, the cities revert to the original early age graphic (does not seem to affect city production rates tho)
And finally your research and production screens do not show the time left to complete an item...it only shows the total number of turns as if you had put no work into them. There is still work going into them and they do finally get produced, but it is frustrating to try and figure out how long you have left on that much needed advance!
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ClintWalker
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Salem, Or, USA
Dec 2000 time: 05:14
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I have also had a problem with taking a city, then having it resynch and finding I dont have it anymore and my units are dead. The thing is, however, I'm not sure if I was really supposed to win the battle. It was a pike man and mounted archer versus a canon in a city. I dont beleive I should have and his canon was injured. So what I'm asking is to the other people who had this problem is.. were you supposed to win the battles or not? If the case is you weren't then it's really no big deal to me. Thanks!
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abs88
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Brisbane, QLD, AU
Dec 2000 time: 05:14
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I get the same stuff here... it makes the gameplay 2 time slower.... We have to wait for this guy to resynch every go and it takes maybe 5 minutes at times. zzzzzz
Please Patch this activision!
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