Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Random map generator
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
EdCase is offline EdCase
Prince
formerly known as English ..legal Alien FL. USA.
Jan 1970
time: 05:14
Question  Old Post 25-11-2000 09:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Random map generator Support Apolyton, buy Civilization III: Complete

Ok... I like to (as I did in CTP) double the gigantic map and # of civs...but no matter how i adjust relevant sliders I get a crazy patchwork of 1 or 2 square sized islands...It looks like a world with freckles Is it just me or has anyone else tried this with similar results?

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
Post  Old Post 25-11-2000 14:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I never liked the CTP map-generator, but thankfully the CTP-2 map-EDITOR seems pretty effective and powerfull. I think we should have the ability to upload good handmade CTP-2 maps to Apolyton, so we can build up some kind of library of nice maps.
[This message has been edited by Ralf (edited November 25, 2000).]

jkadabomb is offline jkadabomb
Warlord

Nov 2000
time: 05:14
Post  Old Post 25-11-2000 19:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It seems the diverse slider and goods slider absolutely has no effect.

EdCase is offline EdCase
Prince
formerly known as English ..legal Alien FL. USA.
Jan 1970
time: 05:14
Post  Old Post 26-11-2000 11:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

quote:

Originally posted by Ralf on 11-25-2000 04:26 AM
I never liked the CTP map-generator, but thankfully the CTP-2 map-EDITOR seems pretty effective and powerfull. I think we should have the ability to upload good handmade CTP-2 maps to Apolyton, so we can build up some kind of library of nice maps.
[This message has been edited by Ralf (edited November 25, 2000).]


Agreed ..but the ability to generate random ones would be kinda pleasant too


------------------
I'm not paranoid I KNOW they're watching me
EdCase

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:14
Exclamation  Old Post 05-12-2000 17:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

When will these game makers catch on, and stop using these horrible methods for map generation. You want my advice Activision, use Random smoothing technique .. its simple and effective for generating sea/land ..

1) allocate an array (x,y)
2) fill it with random numbers between (0 - 16 for example)
3) for each square on the map, add all the squares around it together (including the centre square), divide by 9 and put the result back in the centre again .. (for the side of the array, you can either wrap around or count as 0, depending on map style).
4) repeat that process 2-3 times, and pick a water level (say 0-3 sea, 4-7 flat land, 8-10 hills, 11+ Mountains ..)

You will discover you have a realistic map, if you play about with the water level and original 0-16 setting .. you get different results... the more you loop, the more you smooth

SIMPLE ..

All you need now do is write a few process's to determind rivers, tree's, tyle types etc.

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 05-12-2000 23:06 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by The Viceroy on 12-05-2000 07:27 AM

SIMPLE ..




Terrific, and when might we see your map generating program.....

Dissident Aggressor
Guest

Not Yet
time:
Post  Old Post 06-12-2000 02:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

lol, I'll take your game then

my continents are too huge. Everything is connected! I dislike that. I want several big continants kinda like earth. but I'll take islands over one big gigantic landmass.

Forever Newby is offline Forever Newby
Settler
New Zealand (south a ways)
Dec 2000
time: 05:14
Smile  Old Post 06-12-2000 05:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hey fellas , first post for me.
Im not too keyed up on how to mess with the code etc
I was wondering how to change things like...

Max player ammount
Max map size

Would it be possable to play 39 other Civs on an insanley large map?

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
Post  Old Post 06-12-2000 06:56
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:

3) for each square on the map, add all the squares around it together (including the centre square), divide by 9 and put the result back in the centre again .. (for the side of the array, you can either wrap around or count as 0, depending on map style).
4) repeat that process 2-3 times, and pick a water level (say 0-3 sea, 4-7 flat land, 8-10 hills, 11+ Mountains ..)


Your method looks remarkably like (simple) Digital Image processing.

Smoothing tends to produce blurring in images and this would translate to gradual terrain changes. There are similar techniques for sharpening - making abrupt terrain changes.
Diversifying terrain (that is defining how much sea, mountain, grassland etc you want) is equivalent to contrast enhancement in imaging. This is done by varying the size of your bins in step 4 (as you say).

It would be interesting to see the effects of Laplace transforms. In Satellite imaging it tends to show land countours...

------------------
Pax Vobis.
[This message has been edited by Big Crunch (edited December 05, 2000).]

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 06-12-2000 09:03 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I've been playing with the const.txt to some degree of success along with moving the sliders. I wanted a few large islands so i moved the slide 2 right for the Continents and 2 left for Water. i usually end up with a few large islands mixed in with numerous smaller ones. Now if I could just get it to stop making 75% of the middle of the map either plains or desert I'd be alot happier.

Dissident Aggressor
Guest

Not Yet
time:
Post  Old Post 06-12-2000 09:18
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

arghh I can't get it to stop making me on one huge continant! I just started another game with the same problem. everyone is adjacent to each other. I like navies (at least in civ2) and I can't even build one.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 06-12-2000 10:33 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

For my current game, I'm playing as Russia and have created an impressive sized empire for my tastes.

I chose a random-generated map with a huge continent and small seas. I got what I liked.

Then if I feel like more numerous smaller continents or islands, I try my best with the sliders, sometimes to my disappointment.

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 06-12-2000 11:44 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

It is not that difficult but it does take time. You have to modify ALL the map parameters though (meridian, percent, etc).

I haven't messed with this in the Production version yet, but before that I was able to get rid of most of the snow and desert, cut the plains way back and change the mountains to only have 3 or 4 mountains clumped together. Trial and Error and Determination.

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:14
  Old Post 06-12-2000 17:24
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Big Crunch .. yes, I actually used the process once for that very reason (blurring images).. Ive not done so much in the image processing arena .. but I think next time they should talk to us before embarking on some rediculous process

I know it doesn't look very simple to non-coders .. but the code is remarkably small, and amazingly fast .. although, when I first developed it 10 years ago, I only had a Spectrum 128K it took hours to run a map of 100x50 .. but pc's today can run huge maps off in seconds ..


------------------
"Wherever wood floats, you will find the British" . Napoleon

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
Post  Old Post 06-12-2000 20:48
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Got spare money?

quote:

I know it doesn't look very simple to non-coders .. but the code is remarkably small, and amazingly fast


Totally agree. I wrote a program in VBasic that does the blurring/smoothing bit (to black and white photos) in under an hour. And I'd never done that type of stuff before.

quote:

Now if I could just get it to stop making 75% of the middle of the map either plains or desert I'd be alot happier.


It should be easy to get rid of too much desert plains or whatever with the technique The Viceroy has mentioned. I'm sure someone could integrate the technique into a map generator.

Is there a bitmap to map converter, I recall hearing something about that. If so, you can use something like Paint Shop to do it and forget about the generator. Although it might get tediuos

------------------
Pax Vobis.

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:14
Post  Old Post 07-12-2000 06:49
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase the size of your Attachments

At least you didn't get a bunch of land masses conected by narrow strips of land to pass for an archapelago.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0467 seconds (89.02% PHP - 10.98% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net