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jkadabomb
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It seems the diverse slider and goods slider absolutely has no effect.
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The Viceroy
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tu mumbai se, mai Bombay se
Nov 2000 time: 05:14
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When will these game makers catch on, and stop using these horrible methods for map generation. You want my advice Activision, use Random smoothing technique .. its simple and effective for generating sea/land ..
1) allocate an array (x,y)
2) fill it with random numbers between (0 - 16 for example)
3) for each square on the map, add all the squares around it together (including the centre square), divide by 9 and put the result back in the centre again .. (for the side of the array, you can either wrap around or count as 0, depending on map style).
4) repeat that process 2-3 times, and pick a water level (say 0-3 sea, 4-7 flat land, 8-10 hills, 11+ Mountains ..)
You will discover you have a realistic map, if you play about with the water level and original 0-16 setting .. you get different results... the more you loop, the more you smooth 
SIMPLE .. 
All you need now do is write a few process's to determind rivers, tree's, tyle types etc.
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lol, I'll take your game then
my continents are too huge. Everything is connected! I dislike that. I want several big continants kinda like earth. but I'll take islands over one big gigantic landmass.
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Forever Newby
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New Zealand (south a ways)
Dec 2000 time: 05:14
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Hey fellas , first post for me.
Im not too keyed up on how to mess with the code etc
I was wondering how to change things like...
Max player ammount
Max map size
Would it be possable to play 39 other Civs on an insanley large map?
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Dauphin
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Caught in a tuna net
Jan 1970 time: 05:14
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quote:

3) for each square on the map, add all the squares around it together (including the centre square), divide by 9 and put the result back in the centre again .. (for the side of the array, you can either wrap around or count as 0, depending on map style).
4) repeat that process 2-3 times, and pick a water level (say 0-3 sea, 4-7 flat land, 8-10 hills, 11+ Mountains ..)
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Your method looks remarkably like (simple) Digital Image processing.
Smoothing tends to produce blurring in images and this would translate to gradual terrain changes. There are similar techniques for sharpening - making abrupt terrain changes.
Diversifying terrain (that is defining how much sea, mountain, grassland etc you want) is equivalent to contrast enhancement in imaging. This is done by varying the size of your bins in step 4 (as you say).
It would be interesting to see the effects of Laplace transforms. In Satellite imaging it tends to show land countours...
------------------
Pax Vobis.
[This message has been edited by Big Crunch (edited December 05, 2000).]
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I've been playing with the const.txt to some degree of success along with moving the sliders. I wanted a few large islands so i moved the slide 2 right for the Continents and 2 left for Water. i usually end up with a few large islands mixed in with numerous smaller ones. Now if I could just get it to stop making 75% of the middle of the map either plains or desert I'd be alot happier.
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arghh I can't get it to stop making me on one huge continant! I just started another game with the same problem. everyone is adjacent to each other. I like navies (at least in civ2) and I can't even build one.
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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It is not that difficult but it does take time. You have to modify ALL the map parameters though (meridian, percent, etc).
I haven't messed with this in the Production version yet, but before that I was able to get rid of most of the snow and desert, cut the plains way back and change the mountains to only have 3 or 4 mountains clumped together. Trial and Error and Determination.
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