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Chaos
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Lebanon, In, USA
Jun 1999 time: 05:14
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there's a list in here somewhere about what causes trust and such.
I think it's just time at peace that does it. but I will see if I can find it.
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Chaos
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Lebanon, In, USA
Jun 1999 time: 05:14
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http://apolyton.net/forums/Forum45/HTML/000021.html?1
here's the trust part.
// every turn with pact, add trust
HasPactTrustBonus 2
// every turn not at war, increase trust (up to 500 only)
NoWarTrustBonus 1
// every time foreigner follows through with agreement, add trust
FollowThroughTrustBonus 10
// when they kill a non-combat unit all players trust them less
AttackCivilianTrustCost -50
// when they attack with out declaring war the round before
PreemptiveAttackTrustCost -20
// every time a player uses nukes, the world trusts them less
UsedNukesTrustCost -100
// minimum time before wanting to see map again
WantMapTurns 50
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:14
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More stuff that would have helped in a manual... Maybe not in quite so much detail, but things like waiting a turn after declaring war or not attacking civilians would be nice.
TGFTF.
Thank goodness for the forums.
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