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yodavomit
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The AI is always faster in scientific research than I am. I maxed out the science tax and the AI is still beating me.
The only way I found to increase science output is to go into EACH city and increase the number of scientists in the 'Specialists' tab. It's a little bit annoying and time consuming, especially if you want to switch gears (from production to science, for example) in a hurry.
The Mayor option doesn't do much. Even setting each city to 'science' research is still slow.
Anybody has a better way to do this? Any global, government setting I am missing?
Or do I just have to pick up enough geeks per city and reasearch and build the right things to enhance science output?
Thanks
Yoda
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Rollo Tomasi
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- Build Aristotle's Lyceum, Galileo's Telescope, The Internet, and the Field Dynamics lab. Also, build all the science improvements in all your cities, even if this means foregoing happiness and production. The most important things are trade and science.
- Always have the max science rate. Always have the lowest wages. You can make up for the happiness drop by increasing rations or lowering workdays.
- Once you near the end of the tech tree, just go all out. Change everyone in your cities to scientists, but not enough to starve. You should be pumping out advances every other turn. I usually start when I get Radio.
Generally, I play a tech game. I don't really go for military conquest; I just expand until I've settled all the available land, and make just one or two defenders per city, to stop the random barbarian or bombard unit. If one of my cities gets taken, then I quick buy an army and take back that city, take one of the enemy's, then offer a cease-fire and try to build back relations with that civ. If you've been pumping out the advances quickly enough, you could probably have machine gunners and artillery before they can even get pikemen.
The fastest I've gotten all the advances is 1940. Anyone else go faster?
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Bonsei
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I'm pretty sure that the computer cheats. In my last game (on 'hard' difficulty level), I had about 40 cities of size 30 or so, my government was technocracy, I had built all the science improvements, plus all the science wonders (it was by then late in the game). I also had about 5 scientists in each city, and the science rate on 100%.
On the other side were the French, they had 8 cities, most of them smaller, I'm not sure what government, with an economy that must have been about 10% of mine. Still, they discovered new advances faster than I ever could (about every three turns or so)!! Luckily, I had a research pact with them, so that I got the advances as soon as they did, for free . When we reached the end of the tech tree, we were so far ahead of everyone else that they were still in the modern age.
There is no way that they were able to generate more science points than I was, so I think that the AI cheated, perhaps to keep the game interesting? In any case, after the gaia controller had become possible, they started to build it, so I had to wipe them out to keep playing .
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wheathin
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Check DiffDB.txt for the bonuses and penalties that the AI gets for each level. AI bonuses vary not only by level, but also by age of the game. On a hard level, by the modern or genetic age, the bonuses can be very substantial - the AI may be getting as much as 50% more science.
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Dragonfly
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San Francisco, CA, USA
Nov 2000 time: 21:14
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Because Research is a function of your Gold income, another way to drive research faster is to get Trade routes to friendly AI cities as far away as possible. I'm doing it now in my Hard game, and every trade route I have is going to the AI cities, most for anywhere from 110 to 150 Gold per turn. Yowzah !
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