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Um, archers cost the same as warriors.
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marc420
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Oceania
Jun 1999 time: 05:14
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Actually, Archers have double vision range as well.
Unless I see something different that I'm missing, I see no reason to buy Warriors once Archers become available.
Probably something to think of in a Mod. Dropping the Archers Defense or Attack ratings so a Warrior is better in hand-to-hand combat. That might put Archers into a support role of Ranged attacker as part of an Army.
marc
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Diodorus Sicilus
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Steilacoom, WA, USA
May 1999 time: 05:14
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In fact, the Archer and Warrior in CtPII cost the same, have the same attack and defense values (10 each), move the same, and have the same vision range (2). The interesting thing, in a half-dozen or so test games, is that the AI seems to recognize the advantage of the Archer unit: I have never seen them build a Warrior after Archers are available, and they do most of their exploring and harassing with individual Archers, not Warriors.
On the other hand, because Archer is a Rnaged unit, not an Attack unit, massed archers don't get used to attack you, while a stack of warriors might. The biggest advantage of an Archer, though, is not its superiority over Warriors but the fact that even a Warrior stacked with an Archer can beat any other single early unit on either attack or defense: Hoplite, Warrior, Mounted Archer, it can beat them all. Put out a Warrior-Archer-Slaver combination on exploration or border defense, and every Barbarian they encounter will be destroyed and added to your population, while a single Archer or Warrior would lose about half the battles.
If you want to modify all this, go into units.txt in the Game Data/Default folder and increase the Warrior attack factor from 10 to about 12 and lower the Archer ranged factor from 20 to 15. This will make the archer that much less useful, and the Warrior a marginally better attack unit (its category) early in the game. What really needs to be done is to add a whole new "layer" of early units: Attack, Defense, ranged, Flanker, and make the Hoplite a later unit, coming about 3000 - 3500 years into the game. This is being worked on in the first "MedModII" for CtP II.
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Metamorph
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Commack, NY, USA
Mar 1999 time: 05:14
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Rather than repeat the obvious, I'll play devil's advocate, and note that while you're researching ballistics, you might wish to pump out a fistful of warriors for a variety of reasons. Upon discovering ballistics, you pump out some archers, then pair off your archers with your warriors.
The result is that each "group" (i.e., archer-warrior pair) is identically strong to a 2-archer group, except now you've made more proper use of the warriors you "wasted" production pumping out.
This is only useful during the period just after having discovered ballistics, of course.
- Metamorph
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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You just described my favor tactic. I send out a ton of warriors to explore. As soon as archers are available, I mass produce them and send them out to pair off with my archers and use these stacks to defend checkpoints and to harass AI settlers. i dont use slavers cuz I think my cities already grow too fast and this way i dont have to fear emancipation.
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Warriors for exploring, maybe.
Warriors the equivalent of archers? I want what you're smoking. 
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:14
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No that's not what I said.
I'm not comparing the archer melee to warrior melee; we know they're both 10. What I'm pointing out is that the archer ranged attack is 15.
Having said that, you want your archer to participate in ranged attack instead of melee if you can.
If you have one (or two) archers, then they get one ranged shot but then they get caught up in melee and their attack drops to 10.
However if memory serves, by grouping the archer with a warrior, the warrior holds the front rank and allows the archer to continue to attack at 15.
The only thing I can't remember is what happens when your warrior&archer fight against a stack of 2 (or 3) melee units.. does the warrior face two melee opponents alone with the archer in the rear, or does the archer slide up beside him. The latter occurs if I remember correctly... It makes a difference.
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Shaka II
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I also pair archers with warriors, which I believe is better than two archers, since the warrior fights on the front line, while the archer backs him up, allowing defeating stronger opponents.
Two archers against one opponent (I think) fight side by side and not front to back and so fight one at a time, usually resulting in loss of both units.
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