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Carrion
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Thats is rather strange because I'm playing a lan game with my buddy on medium difficulty and He is getting pounded by the AI players. They leave me alone because I'm very far from their empires so I'm able to send army's over to his area and harass their re-enforcements. *shrugs* Maybe you are playing an AI player that isn't good at war like ohhhh the French.
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Rollo Tomasi
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I've managed to conquer 2/3 of the known world with one stack of knights and catapults (in the Alexander scenario). I made another identical army, and I'm confident those two will make short work of India. Or will they?
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colorme
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again, as mentioned by others too - AI defense is good. its the offense that sucks.
problem is that if you're playing Bloodlust, essentially you can take your time picking out the AI cities slowly (even if this is expensive), and you'll still win because it won't be able to get them back.
you'll soon see that it'll be fairly easy to conquer one civ completely in a short time (in fact while you're out there capturing its cities, it'll still keep fighting silly border skirmishes with other civs).
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swat-spas
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I agree completely that the computer plays defense. I was playing on hard difficulty with the Japanese as Fascist Imperialist AI opponents being my major warring faction. For the longest time I was trashing my own military with machine gunners and artillery, bashing it like crazy up against huge stacks of units (mainly fascists and artillery) in its cities, sometimes it would take up to 24 units just to capture a city. Even with bombardment prior to. As expected though, tanks got me rolling right along, although as I've said in another thread, the computer doesn't do much to attack or even to counter-attack when you first take over a city. The computer likes to pick off stray units outside of your cities, like units that were marching up to the front and didn't quite make it. It also likes the empty troop ship/empty aircraft carrier/empty helicopter unit. Kinna defeats the purpose of those units don't you think?
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I'm playing at the higher levels and occasionally when I leave a city underdefended, the AI will attack it. There's a whole series of calculations the AI goes thru to determine whether to attack. If it doesnt seem likely that they can win, they wont attack.
------------------
History is written by the victor.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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