Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Diplomatic finding
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:12
Post  Old Post 22-12-1999 23:19 Visit Xin Yu's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Diplomatic finding Get a bigger avatar today!

I found (in a scenario) that if I talked to an AI civ during my turn (either by moving to a square next to his unit/city, or by hitting 'F3'), the AI was really naughty; however, if it was the AI's turn, then I could get a lot of good stuff. Here's the details.

In scenario 'Alexander' (comes with civ2 MPE), I played Alexander.

I talked to the Greeks during my turn. They first asked me to declare war on another civ, then asked me to give the 'secret of construction'. They never agreed to pay tribute, and if I did not agree to cease fire or peace, 'so be it'.

However, if I parked a light chivalry between Athens (my city) and Sparta (Greek city), and waited for the Greek troops to come, the conversation (happened during the Greek's turn) was totally different. First I rejected a cease fire and got philosophy for it, then I rejected peace and got 450 golds for it (Greeks only saved 35 golds for themselves). When I wanted an alliance, they asked a tech (construction) and a war against another civ. I agreed, and within two turns the Greeks were attacking the Persian, their ally.

What happened next is out of the scope of this topic, but worths mentioning. The Persian troops were heading toward me, but they had to turn around to defend its city against the Greeks. I waited till the Persian troops were in or next to the city then used 447 golds (Greek money!) to bribe it(+5 units and plundered 60 golds). In the battle Greeks and Persian lost 2-3 units each.

<<Update: Later I found that if I waited till the second turn then talk to the AI I got good stuff.>>


[This message has been edited by Xin Yu (edited December 24, 1999).]

Peter Hennesy is offline Peter Hennesy
Warlord
UK
May 1999
time: 05:12
Post  Old Post 23-12-1999 00:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Ive kinda noticed the same thing - different results (and worseones usually too) depending on whose do the contacting. Ive always assumed it was supposed to be to do with something like who the "supplicant" or something... some kind of modifier. Certainly, historically, envoys were usually expected to arrive bearing gifts, an dyou are the one requesting an audience. Then again maybe its just a bug

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 23-12-1999 05:45 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

In MP, the AI tends to treat you like another AI during the "human" players turn, which means it's far more likely to trade, give tribute, ect. I guess the same thing applies in single player with MPGE.

SmartFart is offline SmartFart
King
Diamond
Mar 1999
time: 06:12
Thumbs up  Old Post 24-12-1999 10:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Great story!!!
I also followed your strategy on this particular scenario and got exactly the same results.
Next turn i made a contact with AI first and got couple of 'so be it',but turn after that i ended with 650 gold plus.
Strange thing is 'no switching goverment allowed',but when i got republic i simply choosed 'begin revolution' and i was in rep 4 turns later.
It's really amazing how did you managed with simple diplomacy to gain enormous advantage in very begining of this scenario.
I used to always go for Sparta 1st.


Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:12
Post  Old Post 23-12-1999 23:50 Visit Xin Yu's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

Another strange thing. Save the game and ask an AI to pay tribute, suppose they paid. load the saved file using the game menu, then ask tribute again -- no tribute this time.

The attitude of AI does not get refreshed when you load a saved game. It thinks that it has just paid you.

Also, if you lose a battle and reload the game and win, you may receive a report of 'unit lost' anyway.

SmartFart is offline SmartFart
King
Diamond
Mar 1999
time: 06:12
Post  Old Post 27-12-1999 20:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

I think i got it. It doesn't matter who made the 1st contact. If you hit F3 in that particular scenario you'll find your power 'Pathetic',no matter you're currently 2nd world power (Persians are 1st). I dunno why's that,but i guess scenario maker have set it up that way. Very next turn,your power is strong now,all civs but Persians(enraged) change their attitude into uncooperative and you get your tribute as usuall,even if you call'em 1st.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0326 seconds (86.20% PHP - 13.80% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net