Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Just a few of my advice and thoughts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ContradictioN
Guest

Not Yet
time:
Post  Old Post 11-12-2000 17:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Just a few of my advice and thoughts Support Apolyton, buy Galactic Civilizations

Its clear to me now, that the interface is the most important part of Civilization. If it is too clumsy and detailed, etc, it becomes a forest of information. It makes it really hard to do things quickly.

I played Civ2 for the first time in about 2 yrs, and I realized that it was so quick, and everything was so easy to see at a glace, no fancy interface, it was just straight to the point, and I think thats what makes civ2 better than ctp.

in ctp, I still have to go thru too many windows to see what I want, there should be very little mouse clicking.

the other thing about ctp I couldn't stand was the fact that it wouldn't center up on my units, or it would skip the turn when I still had units to move, it didn't tell me I had units that were still ready to move, thats awful! its not some starcraft game, its a TBS game ACTIVISION. things run differently! u need to fix that big time..

Carrion is offline Carrion
Chieftain
CA
Nov 2000
time: 05:14
Post  Old Post 11-12-2000 20:05
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by ContradictioN on 12-11-2000 07:45 AM
the other thing about ctp I couldn't stand was the fact that it wouldn't center up on my units, or it would skip the turn when I still had units to move, it didn't tell me I had units that were still ready to move, thats awful! its not some starcraft game, its a TBS game ACTIVISION. things run differently! u need to fix that big time..


You can center your selected unit by hitting the "a" key. Also if you get out of sequence of moving your units because you realized you forgot to change the queue of a city. Simply click on the units tab and hit the "n" key. It will cycle through your units you have not spent all the movement points for.

"If it ain't broke. Don't fix it!"

ContradictioN
Guest

Not Yet
time:
Post  Old Post 12-12-2000 04:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

I know I know..but it is still worse than civ2

and u r right, if it ain't broken don't fix it, and thats what I feel with civ2s interface, it is almost perfected, ok, it may look dull, but thats just the way it is, its the only way to make civ run great.

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:14
Post  Old Post 12-12-2000 05:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I whole heartedly agree! CIV2's interface was a thing of simplicity and beauty! Everything you needed to run your city on one screen. Not the frustrating tab innovation used in CTP2, you have to keep flipping back and forth to get all your information rather than seeing it on one screen. It's amazing the designers of the game "reportedly CIV2 lovers" didn't realize how good the CIv2 interface was and how could they believe that their creation was an improvement on the genre!?
CTP2's interface gets a 4/10 from me.

ContradictioN
Guest

Not Yet
time:
Post  Old Post 12-12-2000 08:23
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

It makes me think really hard, it makes me think that the people who worked on Civ2 really went hard on at it, the ppl who worked on it were true hardcore professionals, they knew exactly what they were doing.

jkadabomb is offline jkadabomb
Warlord

Nov 2000
time: 05:14
Post  Old Post 12-12-2000 09:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

ACtually I dont think the Civ2 interface could be implemented in a CTP game. Ctp to be quite honest is a much different game and is more complex and I doubt adding a Civ2 type interface is possible for a more complex game.

XWaste is offline XWaste
Prince
of passionpop
Aug 2000
time: 05:14
Post  Old Post 12-12-2000 09:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I have to say that I didn't like the civ II interface much at all. I played ctp before trying civ II and found it horrible to use after learning on ctp.

People will like what they first learned on I guess, and judge other games by how much they differ rather than its own merits

ak is offline ak
Chieftain

Nov 2000
time: 05:14
Post  Old Post 12-12-2000 12:21
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

I started with Civ2 and now play CTP2. Overall, I prefer CTP2. I enjoyed Civ2 greatly, but tired of it's micromanagement black hole. If you're into micromanaging 45 cities, fine. I prefer focusing on the big picture and dabbling in detail whenever I feel the need. CTP allows me that to a greater degree.

That being said, I agree that having all (well, almost all) of the city management on one screen was better than tabbing around. I'm thinking I might like tear-off tabs, a la some leading graphics programs (Photoshop). Then you can have as many tabs as you want and design your own management screen. Best of all worlds.

Celestial_Dawn is offline Celestial_Dawn
Prince
Kuala Lumpur, Malaysia
Apr 1999
time: 05:14
Post  Old Post 12-12-2000 13:51
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:

Originally posted by ak on 12-12-2000 02:21 AM
I'm thinking I might like tear-off tabs, a la some leading graphics programs (Photoshop). Then you can have as many tabs as you want and design your own management screen. Best of all worlds.


That is a great idea. Could you bring this up in the Civ3 forums so that Firaxis might consider implementing this?

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:14
Post  Old Post 13-12-2000 04:32
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

Perhaps putting all options into one screen may not be possible in CTP2. BUT! You should try to minimize the amount of screens a player has to go to play the game. Why not combine the build menu with the units, happyness, structures tabs into one screen ala CIV2? That way you can see everything displayed at once rather than having to flip back and forth. (i.e. Flip to units tab to see how many units I have. Flip to build manager to decide what to build. Oh darn! Did I have 3 artillery, 3 tanks and 2 infantry or was it something else. Flip back to units tab. Back to build manager.) It's just not an easy task. The interface reminds me of that old game Detroit. Not a bad game but a horrible interface. You had to flip between many screens to get enough info to make even a simple decision.
So maybe not a CIV2 copy but a reasonable facsimile would have worked better in my opinion. When it comes to interface simpler is always better.

G

Dominous Nemo is offline Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
time: 05:14
Lightbulb  Old Post 13-12-2000 08:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

I hope I don't get flamed for this but I personally like the gui for ctp2. All but the fact that I can not assign stuff to the build queue via the city manager (my only complaint). But the build button for the city is in the city manager. Also I like the fact that I can add units/impovements to my whole nation via the natl manager. So I don't think it is all that bad. I do agree however that civ2 gui was much simpler to work with, but simpler != efficient.

Carrion is offline Carrion
Chieftain
CA
Nov 2000
time: 05:14
Post  Old Post 13-12-2000 21:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hell no! CTP2 interface is far better than the Civ2 interface for city managing. It absolutely drove me nuts going back and forth to 30 + cities building different buildings and units when I needed to. CTP2 allow queuing and you can even make preset templates! HOW COOL IS THAT! When I have large empires it is a freaking time saver and saves me from going insame with managing 30+ cities. Tabs? who cares! Well obviously you do. but I like then. Sure they are a big combersome and has a larger learning curve. But once you got the hang of it it isn't a big deal.

Triumphus Romanus is offline Triumphus Romanus
Chieftain
Jacksonville, Florida
Nov 2000
time: 05:14
Post  Old Post 14-12-2000 00:47
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

Aside from wishing the AI was better, I really enjoy CTP2. Its really the only game I play right now.

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:14
Post  Old Post 14-12-2000 07:50
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I guess my main point is that it's the small things that make a good game great. CIV2 had many small details which worked well and made it great. CTP2 had the potential (aside from a brain dead boring AI) to be great but the designers didn't go the extra mile. It's competitive enough in the game making world and it's the game makers that try to make a game just that little bit better that truly succeed (i.e. Blizzard, Bioware).

G

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0397 seconds (88.18% PHP - 11.82% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net