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Gatlin
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Greenfield, IN, USA
Dec 2000 time: 05:14
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That is pretty much the same way I set mine up, even though I've never had the comp even attempt to attack any of my non-frontline cities.
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Paul_1868
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Austin ,TX
Dec 2000 time: 05:14
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I place allot more units in my cities to protect them. It seems that having only one unit early in the game could be subjected to a barbarian invasion. I'm used to playing Civ 2, were you enemy actuality are a threat. In Call to Power 2 the AI isn't very good at war and I probably don't need to spend so much on defense. I guess another good reason keeping defenses small is you wouldn't have so many old units to get rid of when they are obsolete.
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Sabre2th
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that sounds a lot like mine, but 1 warrior!? if barbarians come, one warrior won't do much. a hoplite and an archer, or if you don't have archers, at least 2 hoplites in ancient. one warrior on anything over "ruins only" and barbarians will eat you alive.
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Dominous Nemo
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Some Place, N.Y. USA
Nov 2000 time: 05:14
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Very beginning of game: none. If I loose a city I start over. I'm more worried about exploration and defeating the Americans at the begining.
Later in Ancient Age: 1 hoplite, 1 archer, 1 catapult (asap)
Rennisance: 2 Infantrymen, 1 Cannon (more if city in danger)
Modern: 2 Marines (defense), 2 Artillery (bombard)
Future: 1 tank (flank), 1 Artillery(bombard), 2 marine(defense), 1 fighter(kill enemy before they reach your city) or cruise missile.
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Gatlin
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Greenfield, IN, USA
Dec 2000 time: 05:14
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Hmm,
All these cities with so few armies in them....
Activision, are you listening?
It seems nobody respects your AI's ability to wage war.
Maybe you should do something about that, don't you think?
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:14
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Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
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wheathin
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Static defense: One, may two of whatever my current defensive unit is in each city.
Active defense: a couple large reserve armies of fast mounted units (I loooooove roads), plus many ships to sink marauding ships before they reach the coast.
The advantage is that it is very easy to shift from peaceful defense to strong attack - just send the ships and horses forward!
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Prince_Vegeta
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Rochester, NY, USA
Nov 2000 time: 05:14
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My standard garrisons are:
Ancient: early 1 hoplite
1 archer
late 2 hoplite
2 archer
1 catapult
Renaissance: early 2 pikeman
2 infantry
late 2 infantry
1 cavalry
1 cannon
Modern: early 2 machine gunners
1 artillery
late 3 marines or paratroopers
1 arty
1 SAM
1 fighter
Future: 3 hover infantry
1 war walker
1 leviathan
2 stealth fighters
After I get nanite factories, I tend to load my haertland cities with a few extra leviathans making them nearly impossible to take. (got to love those nanite factories). The down side to having large garrisons is obviously the maintainance cost, but it does help in diplomacy, and in going to war, you can just take a unit or two from one city to garrison a newly conquered city, while the invasion force continues with its blitzkrieg.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:14
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No one answered my question and I dont think anybody will:
Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Half my interior cities have no defenders, and i keep fast moving units on the roads. at the beginning I'll keep one warrior/hoplite along with an archer. I keep large armies in the field and its rare that the AI launches a large enough invasion to get to far into my territory. However, if the cities are spaced too far apart, beware those rascally barbarians that pop up any where at any time.
------------------
History is written by the victor.
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