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Paul_1868
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Austin ,TX
Dec 2000 time: 05:14
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I was wondering how other players use their Navy and how important to you think the Navy is in CTP 2.
Here is my typical navy (large size map) early on:
(I tend to stay on my initial continent, and keep my borders connected)
1 to 2 Coracles (for discovery and embassy establishment)
Mid to end game:
1 to 2 Transports
2 to 3 battle ships
1 to 2 aircraft carriers
1 to 2 subs
It appears that the AI concentrates allot of production on Naval units. I have been successful winning (conquest victory) the game on the Hard to Impossible levels with a small Navy I don't know why it is necessary to build such a big navy. Am I missing something?
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Prince_Vegeta
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Rochester, NY, USA
Nov 2000 time: 05:14
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It depends. Mostly on land:sea ratio, and whether my empire is on a single continent, or whether it's multi-continental. I personally like to play with a large navy. A large battle-group or two for each large expanse of ocean (from the renaissaince on), and interdiction vessels at the major choke points in the seas. A few lurking subs off enemy coasts help too. This allows me to limit the other civs expansion greatly, and in the event of a war, I fight it on there turf because they can't get any units out of their own territorial waters. But this is later in the game, until the ren. I only build a couple of transports for the same reasons you do.
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Dominous Nemo
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Some Place, N.Y. USA
Nov 2000 time: 05:14
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I think a large naval force is crucial. I beleive one of the major reason why the british were so powerful was because of their large and mighty navy.
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wheathin
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Depends on whether how far ahead I am in technology, and if I am at war. Bigger tech lead means I need fewer ships to sweep clean the seas. If I have a small lead, I find I frequently have many ships in port for repair and I need to stack my ships together.
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Sabre2th
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i am ususally pretty far ahead in tech, so i keep a couple of subs and maybe 5-6 battleships around. i don't really build ships early in the game, except for exploration
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CC_Fully_Completely
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Toronto, Ontario, Canada
Dec 2000 time: 05:14
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The three main factors I use when deciding the size of my navy are:
1) Where I rank in the standings (if i'm far ahead I wouldn't worry too much about a really big navy)
2) Water:Land Ratio (if its just even 40% sea, I usually build a big navy). Also map sizes, On larger maps with say 40% water or so, a large navy is crucial, IMVHO.
3) How many coastal cities I have.
Right now i'm playing a game where about 20 of my 30 cities (10 of which were conquered, all were along the coast) are coastal. I find in situations like this it's a good idea to have several subs along the coast to guard against incoming troop ships, etc. In the early game a massive navy isn't all that importent, I really wouldn't build any navy early on (unless there's a ridiculas amount of water).
[This message has been edited by CC_Fully_Completely (edited December 14, 2000).]
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Apollon
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Stockholm, Sweden
Nov 2000 time: 05:14
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My "constant" navy depends on the terrain, and the "global threat" to me 
But, when I go to war, or prepare for war.. The navy grows BIG...
For example, in my last game (around... 1975AD), I had 3 main battle groups with 12 units in each. Group 1:
9 Nuclear subs with 18 cruise missiles, 1 scout sub, 2 moraystrikers.
group 2: 6 aircraft carriers with 30 stealth fighters, 2 battleships, 1 scoutsub, 1 destroyer, 2 moraystrikers.
group 3: 5 aircraft carriers with 25 stealth bombers, and then the same setup as in group 2.
In addition to that I had 10 helos with 42 paratroopers, 5 troopships with 24 tanks (I know you can load them onto a helo but I refuse to do it )
The game was played on very hard lvl, and as you can amagine... there wasnt much left of the AI I attacked when I was done 
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Didymus

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Washington DC, USA
Aug 2000 time: 00:14
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IMHO, the AI spends a lot on military units, period.
That said, if possible I do as Paul_1868 does: expand on my continent, leaving no gaps for enemy (er, rival) cities.
However, in one respect we differ: I build PT boats and Destroyers mostly. Partly this is because battle ships take so long to build, but mostly it's because I am beelining to Conservation. Also, these units move slightly faster, and PT boats see subs.
I try to have 2-4 ships in each theatre of operations, and build more when the AI attacks. I can afford to do this because I emphasize income over minerals and food once I hit the beginning of the modern age.
Of course, this is defensive. I go on the offensive (if at all) once I get advanced composites. My Stealth units are TOO powerful, and the AI always gets them later than I do. Too late. But if I use a carrier, I will want a strong escort of battleships.
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my navy is usually pretty tiny
the AIs very very bad at sinking my troop transports
but I had to buid some battleships to take out an island city...
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Foux
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NE, Switzerland
Dec 2000 time: 05:14
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I'm almost never using naval units, but only to move troops from one island to another. The reason is that usually I'm leading far ahead in technology research and I barely have time to build a navy unit, that a better one has been discovered.
Another reason is that I usually don't build cities on the coasts. Costal cities are exposed to naval attacks, and usually naval unit are strong and can easily destroy units in cities. I prefer see land units on the coast and then attack them from behind my city walls.
Even in cities build in seas, I usually don't have naval units, I prefer have strong land units.
cheers
Foux
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