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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > What's up with the Paratroopers?
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JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:14
Question  Old Post 04-12-2000 11:08
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#1 Report this post to a moderator
What's up with the Paratroopers? Support Apolyton, buy Civilization: The Boardgame

Has anyone found a use for these guys? They're supposed to be able to attack from any air transport, but whenever I send them in they don't attack and just get mauled? is it supposed to be this way? Anyone found a good way to use em?

Paulypav is offline Paulypav
Warlord
Shirley, NY, USA
Oct 2000
time: 05:14
  Old Post 05-12-2000 00:04
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#2 Report this post to a moderator
Put an end to popups!

I don't know about for CTP2, haven't got the game yet, but traditionally they were used to capture cities where the enemy had no units left. This was particularly effective when you had bombarded a city far away from land units using ships or bombers. Therefore instead of having to wait until you could land units in position to take the city you could just fly over and your paratroopers would take it for you.

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“The American people have now spoken, but it’s going to take a little while to determine exactly what
they said.” — President Clinton

Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:14
  Old Post 05-12-2000 00:59
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#3 Report this post to a moderator
Suffering from ads?

Great Library says their advantage is that they can attack the same turn that they unload from a transport, whereas all other units have to wait until the next turn.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:14
  Old Post 05-12-2000 10:58
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They basically work like marines do when they attack coastally from a transport. You have to use cargo helis, I believe, in order to use the 'paradrop' attack. Unlike all other units who must wait a turn after being shipped via transports, the paratrooper can basically be 'dropped' from an ajoining square, straight from the cargo heli to perform an immediate attack- just 'unload' directly onto the target location.

A little different from the traditional Sid Meier version of the paradrop function.

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:14
Post  Old Post 07-12-2000 01:58
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Paratroopers can rarely paradrop into an occupied city. I usually drop then close(2 squares away) and then attack. That way I avoid any active air defense from that city(AI loves to build SAM units). My problem is finding a city to attack where my air transport doesn't go adjacent to another AI city, which might have an active air defense unit.

I said "rarely" before as I have landed on an occupied city, but the defender was an "at peace" phalanx.
[This message has been edited by Swissy (edited December 06, 2000).]

Darkknight is offline Darkknight
Prince
in between Q, W, A and S
Nov 2000
time: 05:14
  Old Post 07-12-2000 07:28 Visit Darkknight's homepage!
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

I loved the way in civ2 you could have a trench warfare stalemate and then just build up as many paratroopers as they have cities, nuke every city(before SDI defences)(is there something similiar in CTP2?) then paradrop over there frontline defences and capture all their cities.once I only had 2 paratroopers and just went through all their cities and killed them in one turn before they could retaliate. hehehe

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" mind over body "

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:14
Post  Old Post 08-12-2000 11:58
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#7 Report this post to a moderator
Got spare money?

In sticking with modern lingo, they have Anti-Missle Defense but it does the same thing. MAD really kicks ass in this game, I cheated and gave myself and opponent some nukes, and nuked a city of his a couple turns later, and then I find them launching nukes at my cities, and after that was over, all my nukes I had set launched at their cities, it was great fun! (how morbid, I know) About the paratroopers, when I drop them in a city with units, they'll die no matter what, I mean i get the battle screen, but all the units just kill em, no fighting back!

Prince_Vegeta is offline Prince_Vegeta
Settler
Rochester, NY, USA
Nov 2000
time: 05:14
Question  Old Post 12-12-2000 23:55
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Inflate your Upload Space

Has anyone ever tried to drop paratroopers close to a city and just had them all die when they exit the copters? I've had this happen a few times in a couple of different games, and I can't find anything about it in either the manual or the great library about limitations on airborne assaults.

Paul_1868 is offline Paul_1868
Settler
Austin ,TX
Dec 2000
time: 05:14
Post  Old Post 13-12-2000 01:22
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quote:

Originally posted by Prince_Vegeta on 12-12-2000 01:55 PM
Has anyone ever tried to drop paratroopers close to a city and just had them all die when they exit the copters? I've had this happen a few times in a couple of different games, and I can't find anything about it in either the manual or the great library about limitations on airborne assaults.

The same thing happens to me to. I think is happens when you try to unload units on mountains that cannot move across mountains (tanks).

Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:14
  Old Post 19-12-2000 20:27
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yeah, I unloaded a whole copter full of assorted infantry onto a small stack of my troops which were fortified on grassland right outside of an enemy city. It was very disturbing to see them die one at a time, and I couldn't do anything about it I have no frickin' idea why it happened, but I'm sure it'll eventually happen again!

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