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shamrock
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Los Angeles, CA
Jul 1999 time: 05:12
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I disagree, SmartFart. I think there is value in this feature and I take advantage of it fairly often.
Like many civers, I believe a big key to success is to expand, expand, expand! So by early mid game, I generally have LOTS of engineer units (about 3 per city depending upon ability to support) running around improving terrain and founding more cities in order to build more engineers. Eventually, depending on world size, you hit a plateau and you have more engineers than you know what to do with. Voila! Build them into small cities that need to grow one or two to get past that initial slow growth period or just to qualify for WLTKD.
Similarly, a city with several engineer units has a lot of wheat dedicated to their maintenance, thus stunting growth of the home city. Rather than disbanding the engineer, it's nice to get the extra population.
As for the original question, I don't like the size eight limit, but I'll bet Dino is right - it was probably a programming shortcut.
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