Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > CTP II Annoyances
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
  Old Post 15-12-2000 08:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
CTP II Annoyances Support Apolyton, buy Galactic Civilizations

Just another few small annoyances that I was wondering if anybody else was experiencing:

1. When you go to threaten to destroy a city in the diplomacy window it pops up with a list of the cities but the scroll bar is cut off from the right side of the window, not allowing you to move down to select different cities.

2. When another civ completes a wonder, and one of your cities is also building that same wonder - after the other civ completes it it disappears from your city's queue and you lose all the production for that wonder. This is VERY annoying because I've lost 50+ turns of building on this one. I think this is also the case when a unit becomes obsolete - it just disappears from all the cities production and the work is all lost.

3. Too much clicking...too many menus. For example: to change production: click on city, click on city tab, click on the production, click on units/improv/wonders, click on what you want, click add to queue...etc etc. Do they want us to get carpal-tunnel syndrome (or however the heck you spell it) in a week of playing this game? Just too many menus and clicking. My hand is hurting.

4. Very minor - when you are placing a public works something on the right egde of the screen, the window that says how much commerce, food, etc it will produce is cut off by the map.

Oh well that's enough nit-picking for today. I'm sure I'll get some more as I continue playing.

Don't get me wrong though, I do like the game very much and think it has improved much over CTP1. It hasn't crashed on me a single time - and I think the AI and gameplay is much improved.

Later

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 15-12-2000 20:20 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

For complaint number 1 - remember that the only AI cities that will be listed are the ones you have actually discovered - cities in the unexplored regions will NOT be listed.

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:14
Exclamation  Old Post 15-12-2000 20:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Complaint no.3 .. simply right click on city and select build manager ... and then select what you want !

------------------
"Wherever wood floats, you will find the British" . Napoleon
[This message has been edited by The Viceroy (edited December 15, 2000).]

lago
Guest

Not Yet
time:
Post  Old Post 15-12-2000 23:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

quote:

2. When another civ completes a wonder, and one of your cities is also building that same wonder - after the other civ completes it it disappears from your city's queue and you lose all the production for that wonder. This is VERY annoying because I've lost 50+ turns of building on this one.



You can have a back-up Wonder under your first choice. If you're building Ramayana, put Pyramids under it in the queue. If someone completes Ramayana first, your production to date will fall through to Pyramids. If there's no other Wonder that you're interested in, put your costliest building or unit next in the queue. At least you'll get something.

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:14
Post  Old Post 16-12-2000 00:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

It's a feature! You can screw the AI just as easily by completing Wonders right before they do!

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Post  Old Post 16-12-2000 03:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:

Originally posted by MrFun on 12-15-2000 10:20 AM
For complaint number 1 - remember that the only AI cities that will be listed are the ones you have actually discovered - cities in the unexplored regions will NOT be listed.


That's not what I'm saying - the scroll bar to actually scroll through the cites is cut off by the right side of the screen. I can scroll down to the other cities

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Post  Old Post 16-12-2000 03:55
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:

Originally posted by The Viceroy on 12-15-2000 10:46 AM
Complaint no.3 .. simply right click on city and select build manager ... and then select what you want !



Alright, well forget the first 3 clicks. Whatever, I still think there is too much clicking in the game.

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Post  Old Post 16-12-2000 03:59
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

quote:

Originally posted by wheathin on 12-15-2000 02:48 PM
It's a feature! You can screw the AI just as easily by completing Wonders right before they do!


I certainly don't think it's an attribute for the game. Screwing the AI by "cheating" is not my idea of a feature. It should save the production automatically for whatever you want built after the wonder is built by someone else.

dande is offline dande
Chieftain
Middlefield, CT, USA
Jul 2000
time: 05:14
Smile  Old Post 16-12-2000 04:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I don't think it can be considered "cheating". Think about it in the real world. Your building the pyramids, someone finishes it before you, now you miraculously get to transform your years of effort into the great wall! It makes no sense. I realize we've been able to do it for years in other civ games, but it is a bit illogical. Isn't it? I too, lost turns of work over this issue, but then I learned to pay attention to what my adversaries were doing and either beat them at their own game, or change wonders before it was too late.

Just my opinion for what its worth.

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Arrow  Old Post 16-12-2000 06:00
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

Well I'm glad that they at least give you a bit more warning with the CTP2 version 1.1 patch. The one turn warning was pretty useless.

marc420 is offline marc420
Warlord
Oceania
Jun 1999
time: 05:14
Post  Old Post 16-12-2000 11:14
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hmmmm, that Great Wall that's built with a square base and looks like about 2/3rds of a Pyramid is going to be kinda interesting.

I guess I've gotten used to that and just kinda accept it as one of the quirks of the civ-type system that this partially finished Pyramid can transfrom itself into a Mill.

In most of these games, beating the AI isn't much of a challenge after a while, so the last thing that a game usually needs is a way for players to gain an advantage that the AI can't. But there usually are a few of these in any game. Oh well, the games keep getting better and maybe by CTP42 (or CIV42) this will be something just us old folks talk about.

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:14
Post  Old Post 18-12-2000 03:30
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I agree with whoever says there is too much clicking, when you click the eye, it should go directly into the build manager, or there should even be a way to go straight to the build manager from the Msg Box at the bottom. By the time I have 30+ cities, it becomes a huge hassle managing all those cities ONLY because i have to click so many times, and no, i dont want to use mayors, i just want to click LESS.

blinder2451 is offline blinder2451
Settler
FTC, CO
Dec 2000
time: 05:14
Post  Old Post 19-12-2000 23:41 Visit blinder2451's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Someone said that the production should be saved if the competition builds the wonder before you. It is saved in fact!

Say you are 90% complete and someone else beats you to it. The next project, like 'Correctional Facility' will be built immediately, since you have more than enough production. Better yet, put a second Wonder after the first, that's what the Queue is for.

What I hate is that Activision put a 1-turn warning on the building of a Wonder? That proves they never test their software before sending it! There are so many bugs in fact, I will never buy Activision again.

Ferdi is offline Ferdi
Warlord
Europe, Brussels
Oct 1999
time: 06:14
Post  Old Post 21-12-2000 17:42
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton or Terrorists Win

Another inconvenience,
If the last item in the building queue is a civil/military unit then that unit is never removed when completed.

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:14
Post  Old Post 21-12-2000 17:46
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Full PM-box? Change here!

quote:

Originally posted by Ferdi on 12-21-2000 07:42 AM
Another inconvenience,
If the last item in the building queue is a civil/military unit then that unit is never removed when completed.


Yeah i hate that too, sometimes after i build a military unit...i add all these buildings...but i forget to remove the unit from the queue.

Mannamagnus is offline Mannamagnus
Prince
Prime Headbonker, The Netherlands
Mar 1999
time: 06:14
Post  Old Post 21-12-2000 17:59
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Tired of ads?

I agree, that's why I make the last item in my queue infrastructure.

down th' pub is offline down th' pub
Warlord
Chasin' Shadows in the Rain
Dec 2000
time: 05:14
Post  Old Post 22-12-2000 03:29
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I find with the queue - it will build military units ad infinitum but with civil units it stops.

That's the same as with civ2, and the reason I like to add a caravan at the end of the list.

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Arrow  Old Post 22-12-2000 04:14
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

A caravan at the end of a queue in CTPII will continue building just like a military unit would. That's why I usually have some sort of building or sometimes a settler if need be.

down th' pub is offline down th' pub
Warlord
Chasin' Shadows in the Rain
Dec 2000
time: 05:14
Post  Old Post 22-12-2000 04:24
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

Let me check, but I do tend to use the 'default' govenor and check when he builds a military unit, supplying a short queue of my own, it tends to go:

Science
Caravan
Financial
Caravan
Misc (defensive or whatever)

It also tends to save alot of time and allow me to boost the trade & feed back in to everything else.

But I digress...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0483 seconds (91.33% PHP - 8.67% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net