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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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Just another few small annoyances that I was wondering if anybody else was experiencing:
1. When you go to threaten to destroy a city in the diplomacy window it pops up with a list of the cities but the scroll bar is cut off from the right side of the window, not allowing you to move down to select different cities.
2. When another civ completes a wonder, and one of your cities is also building that same wonder - after the other civ completes it it disappears from your city's queue and you lose all the production for that wonder. This is VERY annoying because I've lost 50+ turns of building on this one. I think this is also the case when a unit becomes obsolete - it just disappears from all the cities production and the work is all lost.
3. Too much clicking...too many menus. For example: to change production: click on city, click on city tab, click on the production, click on units/improv/wonders, click on what you want, click add to queue...etc etc. Do they want us to get carpal-tunnel syndrome (or however the heck you spell it) in a week of playing this game? Just too many menus and clicking. My hand is hurting. 
4. Very minor - when you are placing a public works something on the right egde of the screen, the window that says how much commerce, food, etc it will produce is cut off by the map.
Oh well that's enough nit-picking for today. I'm sure I'll get some more as I continue playing.
Don't get me wrong though, I do like the game very much and think it has improved much over CTP1. It hasn't crashed on me a single time - and I think the AI and gameplay is much improved.
Later
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wheathin
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It's a feature! You can screw the AI just as easily by completing Wonders right before they do!
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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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Well I'm glad that they at least give you a bit more warning with the CTP2 version 1.1 patch. The one turn warning was pretty useless.
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marc420
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Oceania
Jun 1999 time: 05:14
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Hmmmm, that Great Wall that's built with a square base and looks like about 2/3rds of a Pyramid is going to be kinda interesting.
I guess I've gotten used to that and just kinda accept it as one of the quirks of the civ-type system that this partially finished Pyramid can transfrom itself into a Mill.
In most of these games, beating the AI isn't much of a challenge after a while, so the last thing that a game usually needs is a way for players to gain an advantage that the AI can't. But there usually are a few of these in any game. Oh well, the games keep getting better and maybe by CTP42 (or CIV42) this will be something just us old folks talk about.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:14
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I agree with whoever says there is too much clicking, when you click the eye, it should go directly into the build manager, or there should even be a way to go straight to the build manager from the Msg Box at the bottom. By the time I have 30+ cities, it becomes a huge hassle managing all those cities ONLY because i have to click so many times, and no, i dont want to use mayors, i just want to click LESS.
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blinder2451
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FTC, CO
Dec 2000 time: 05:14
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Someone said that the production should be saved if the competition builds the wonder before you. It is saved in fact!
Say you are 90% complete and someone else beats you to it. The next project, like 'Correctional Facility' will be built immediately, since you have more than enough production. Better yet, put a second Wonder after the first, that's what the Queue is for.
What I hate is that Activision put a 1-turn warning on the building of a Wonder? That proves they never test their software before sending it! There are so many bugs in fact, I will never buy Activision again.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:14
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I find with the queue - it will build military units ad infinitum but with civil units it stops.
That's the same as with civ2, and the reason I like to add a caravan at the end of the list.
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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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A caravan at the end of a queue in CTPII will continue building just like a military unit would. That's why I usually have some sort of building or sometimes a settler if need be.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:14
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Let me check, but I do tend to use the 'default' govenor and check when he builds a military unit, supplying a short queue of my own, it tends to go:
Science
Caravan
Financial
Caravan
Misc (defensive or whatever)
It also tends to save alot of time and allow me to boost the trade & feed back in to everything else.
But I digress...
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