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TheReverend
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CA, USA
Dec 2000 time: 05:14
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One has to wonder.
It seems literally impossible to have a successful multiplayer game that lasts into modern times.
The constant resyncs and client computer's game crashes have been part of every CTP2 mp game I've tried to play so far (about 10 games so far).
This seems to be the case for everyone who has posted here, so what's the deal? How could they have released this game with unplayable multi-player?!
This is not to mention the many smaller, annoying, but non-vital mp bugs (ie: I've "entered" the Renaissance about 24 times now, and keep getting told about how my human opponent has begun work on Aristotle's Lyceum - which was already built 1,000 years ago.)
Is anybody having a successful mp experience with CTP2? Is it just us LAN players with these problems?
Can anyone from Activision honsetly tell me they've played this game in mp mode from start to finish without game-crippling bugs each and every time?
What of course makes this all so frustrating is that when it does work, it a whole heap of fun to play against other humans! Please get this stuff fixed very soon, Activision.
-The Rev. Brendan Powell Smith @8-\
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Metamorph
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Commack, NY, USA
Mar 1999 time: 05:14
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Didn't you hear?
The number of multi-player users of CtP2 is a tiny, insignificant fraction as compared to the whole, according to Activision. In fact, it's entirely possible that you and I are the only two people in the world genuinely interested in the feature. Everybody else is perfectly content to play single-player against the ever-challenging AI.
Hence, Activision doesn't feel compelled to get this silly little "multi-player" feature working properly just for radical extremists like you and me who insist upon it. I mean, after all, what kind of software company caters to the desires of its customers? That would just be plain silly.
- Metamorph
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igarcia
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santa monica
Dec 2000 time: 05:14
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We did test the multiplayer part of the game and did get rid of a lot of bugs, but of course there will be some issues we either could not fix or fixing them would have delayed the release of the game for a few more months. What issues in partucular are you having in multiplayer?
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igarcia
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santa monica
Dec 2000 time: 05:14
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Dear Jerk (boy that sounds mean) and all the others who have posted their current issues here, I am compiling a list and sending it to the people that are leading the patch testing, I'll see if the patch is addressing any of these issues or if they have a workarounds for any of them. Let me know if there is anything that is not listed here.
P.S. Could you guys let me know what your network configuration or Internet connections are like? Please be specific and don't just say, "I have a cable modem and all my other games work" that does not help. Also if you post your network setup please include everything like your firewall, proxy server, Internet connection sharing etc. I need to get as much information as possible.
And to the Rev, yes we are able to finish a multiplayer game with 4 ai and 4 human via lan.
[This message has been edited by igarcia (edited December 12, 2000).]
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gp3
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The patch 1.1 does not fix any of the issues. If you read carefully, they state that they "Addressed synchronization issues".
What the hell? How about "Fixed the synchronization issues".
How about sending a product out the door that works? Maybe have a little bit of responsibility before making people pay $40 for a half-ass attempt? If you state on the box that it is a Multiplayer game, maybe it should be??
Fix it. That's all I have to say. Get Activision off it's profit-margin butt and fix it!!
GP3
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AnimeKydd
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Elizabethtown, PA
Nov 2000 time: 05:14
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I also have to voice my disappointment.
My roommate and I gave up playing CTP in order to wait for the patch to come out. I guess we must be some of the minority who really only enjoys the competiton from another human gaming over a LAN network.
At any rate, so this isn't just a ***** session...I will admit the game did appear to last a bit longer before the "resync" every turn began, but at 910ad the same thing started happening...resync on the non host machine every turn...the Aristotle wonder being reported every turn...the resyncing player losing all production and the map reverts to displaying stone age cities.
This makes the game utterly unplayable. I really do hope there is an intention to truly fix this problem as I do think it is an awesome game.
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Prushka2
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Lubbock, Tx, USA
Dec 2000 time: 05:14
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CTP2 caused an invalid page fault in
module CTP2.EXE at 016f:00442707.
Registers:
EAX=00000000 CS=016f EIP=00442707 EFLGS=00010202
EBX=40000059 SS=0177 ESP=00d4fc60 EBP=00d4fcb0
ECX=03202b4c DS=0177 ESI=03202b4c FS=2cb7
EDX=05535e40 ES=0177 EDI=05534010 GS=0000
Bytes at CS:EIP:
8b 88 a8 03 00 00 85 c9 74 04 33 c0 5e c3 a1 e0
Stack dump:
03c236f0 00634fbe 05534010 00000000 40000059 032b0f90 05535bb0 00d4fc8c 004d0d2d 00d4fca8 00d4fcac 00d4fcb0 0048f849 00d4fca8 00d4fcac 030ef0fc
and remember, I HAVE USED THE PATCH!!!!
this patch did fix several bugs, but i still cant get past this specific error
and YES, i have attempted all procedures that the customer service represenatives recommends in correcting computer configuration for the game
hey , this is also the Same error that we had Before WE GOT the patch
so please get patch v1.2 out and fix this
(its a NONHOST ERROR)
the host always stays on...while those who are connected expierance a game crash w this error page
(2Players--4AIs--giant map)
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Prushka2
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Lubbock, Tx, USA
Dec 2000 time: 05:14
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oh, ya,
its on IPX LAN
using hub
specified IP and subnet mask
host computer is p3 700mhz 256MB RAM voodoo3-3000 (compaq)
nonhost comp is p3 450mhz 128MB RAM sis530(video)
our resynch error did seem to always occur around 800AD -- 1200AD
we have tryed playing this with full intentions of avoiding specific problem causing things (like spybug, or killing settler crash bug)
we have restarted our games countless times from countless years, and we just cannot seem to get past the resynch errors...they are impassable from the games standpoint
even configuration alterations dont seem to change the results..we always get a game crash
ACTIVSION...fix this or i will get my $$ back
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TheReverend
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CA, USA
Dec 2000 time: 05:14
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Here is my network configuration:
COMPUTER #1:
Pentium III 450
Windows 2000 Professional
256MB RAM
COMPUTER #2:
Pentium II 450
Windows 98
128MB RAM
Computers are on a LAN connected thru a Netgear hub.
Have tried both computers as host, and experienced the problems listed by Jerk above.
Installed the patch, and this has helped some of these issues. Need to play more to give detailed info about bugs that are still there.
Here's one, though: Public Works on the client machine doesn't get updated correctly, sometimes making a player go many turns without getting his PW points. Sometimes this means the player will get 4 turns worth of PW points at once, and sometimes those PW points are lost forever. I've also seen the PW points go down at the start of my turn even though they should be going up by 1,000 or so. I should note that this is without using any Mayors at all.
quote:

And to the Rev, yes we are able to finish a multiplayer game with 4 ai and 4 human via lan.
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Well, I'm glad someone has been able to accomplish this feat, but it would be nicer if it was someone who actually had to shell out $50 for the game.
-The Rev. Brendan Powell Smith
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marc420
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Oceania
Jun 1999 time: 05:14
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Two notes. Its a pretty sure bet the release date for CTP2 was set by the Activision Marketing Dept., and not the programmers. I'm sure $$$ involved in not getting a game out fully in time for the Christmas sales market was the prime consideration.
And that's going to cause Activision a huge problem on Christmas day. Lots of people are going to unwrap their brand new copies of CTP2. If they play single player they might be happy for a few days, till they discover that the AI never conquers anyone. Then they'll figure out that if they start conquering other civs they'll get a growth advantage the AI never gets and thus win. Thus in single player the AI is very easy to beat. Kinda boring kinda quickly.
And if they discover that they've got a friend who also has the game, they'll try to hook up via TCP/IP or LAN, and then find out that the game is buggy as heck in multiplayer mode.
So either way, Activision's reputation as a developer of games is about to take a major hit because the marketing people pushed the game to market in order to get the short-term cash flow over the Christmas holidays.
Merry Christmas everyone,
marc
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