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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Forts and sight
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Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 24-12-2000 23:20 Visit Alpha Wolf's homepage!
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#1 Report this post to a moderator
Forts and sight Increase Your PM Length

Not sure if this is common knowledge, but if you build a fort that is within your bounders or touches it, it'l automatically have a sight of 2. However, if its outside your borders, then it has no sight of its own and must be manned to remove fog.

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Michiel B de Boer is offline Michiel B de Boer
Chieftain
Amstelveen, Holland
Dec 2000
time: 05:14
Post  Old Post 25-12-2000 04:59
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Remove this text

How can you build a fort outside your borders ?

Lodi is offline Lodi
Warlord
Wisconsin
Jan 1970
time: 23:14
Post  Old Post 25-12-2000 07:43
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Try building a fort when you have a unit who has lifted the fog of war for you. You just need to see the tile to start building it outside your frontiers. That is all.

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-Emperor Sigismund

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 25-12-2000 10:56 Visit Alpha Wolf's homepage!
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Full PM-box? Change here!

quote:

Originally posted by Michiel B de Boer on 12-24-2000 06:59 PM
How can you build a fort outside your borders ?


Forts can be built within one tile of one of your units as long as the fort itself isnt within someone elses borders. Or anywhere within your borders.

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History is written by the victor.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
Post  Old Post 26-12-2000 20:53
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quote:

Originally posted by Alpha Wolf on 12-25-2000 12:56 AM
Forts can be built within one tile of one of your units as long as the fort itself isnt within someone elses borders. Or anywhere within your borders.




within the sight distance of a unit, not necessarily 1 square

Cyrius is offline Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
time: 05:14
Post  Old Post 30-12-2000 10:16
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Did you know that fortresses extend your national borders, like a city? This will prevent people from settling in land you want to use later. An excellent tactic, often used by the Imperial powers in colonies around the world.

Michiel B de Boer is offline Michiel B de Boer
Chieftain
Amstelveen, Holland
Dec 2000
time: 05:14
Post  Old Post 30-12-2000 10:33
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Inflate your Upload Space

Well, that doesn't seem to work for me.
A couple of times I had the AI founding a city 1 square next to my fortress (thus effectively making it belong to them instead of me).

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 30-12-2000 03:52 Visit Alpha Wolf's homepage!
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Inflate your Upload Space

I've notice the AI likes to ignore forts too. In another thread, someone suggested that its not the actual borders that the AI avoids but city radii. Forts only have a one square radius so thats all the AI respects. But it does extend your real borders so that you can build improvements and such.

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History is written by the victor.

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