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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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I had just about given up on the game, but if you say this makes it better, I'll give it a try.
Can anyone confirm the improvements?
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Bluevoss-
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Okay, I tried to put in the changes. Some questions -
1) AI time slice does not seem to be set in DiffDB. Is it in another file?
2) Goals.txt has many, many powerbonus settings? Which one should be set to 50000?
I really want to try these. Please let me know when you can. Thanks!
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Bluevoss-
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The siege powerbonus... if I remember correctly, you can check in Colorme's thread (i think) on the Creation forum
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Thanks for the information. I played last night in quicky-mode (small world, 3 races) and found myself in a number of little brawls. They still don't push as much as I'd like, but they are getting better.
I'm really hoping that the players (and maybe activision) can get togther and whip the AI into shape.
Hey, I haven't really played anything higher than medium at this point. In the upper levels, does city management become more of an issue? I've only had one city rebell (I'd just captured it) and a turn later, it was cool again. I hardly ever see city satisfaction drift away from 78%.
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Bluevoss-
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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I wonder if there is some way that the text files can be tweeked to make happiness a bigger issue. I sorta miss the Civ2 ballancing act. Nothing was funner than a game of "Democracies at War!"
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Bluevoss-
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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sure there is. Change const.txt(?) to make unhappy at 75 and revolt at 70. Now that will keep you busy.
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Yes, thats the flag I was referring too, and REVOLUTION_LEVEL tells at what level to revolt. Wish they had kept those flags together.
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History is written by the victor.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Thanks, Alpha. Found the flag and bumped it up.
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Bluevoss-
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Cyrius
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Minneapolis, MN, USA
Nov 2000 time: 05:14
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Does changing RIOT_LEVEL and REVOLUTION_LEVEL adversly affect the enemy cities? I hardly ever see them revolt, and I used to love sending Clerics, Infectors, ect. To start revolts in enemy cities in CTP1.
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