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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Something thats been bugging me. Those first ships you can build (coceral? something like that?) are stated as having an attack value. Even the Bradley games manual says this. They are suppose to represent triremes. And triremes FIGHT! (what was that battle - Salamis? Where the Persians got clobbered by the Greeks and the world was forever changed??).
I don't seem to be able to pillage or attack other shipping with these, and it sure looks like they have an attack of 0.
Can this be changed in the game? I think it would be more interesting if the player (and the AI) could use these vessels to establish naval supperiority. Otherwise, whats the point?
In the game I'm playing right now (very much improved, thanks to Colorme's mods) Ive got two of these things on station off a mexican city, watching to make sure nothing slips out. But on the drive in today, I realized - so what if something DOES slip out? What the heck can I do about it!
Anyway, are there any easy mods that can turn these things into fighting machines again?
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Bluevoss-
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Cool! I'll give it a shot. I'm assuming that the AI will be able to use it as well.
WHAT AM I SAYING! The AI use an Attack value! HA!
Thanks again.
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Bluevoss-
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Well, first things first - you gotta look up the Coracle under UNIT_CATAMARAN . Thats where its hidden.
Also, make sure you pick up three lines that refer to its ability to pillage and such. Look down a bit, and where you see...
NoZoc
CantCaptureCity
...make it...
NoZoc
CanExpel
CanPillage
CanPirate
CantCaptureCity
Now I get to have all those wonderful trireme battles I loved!!
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Bluevoss-
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Cyrius
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Minneapolis, MN, USA
Nov 2000 time: 05:14
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Will the AI ever use these in an offensive role? Course, the AI effectively ignores naval units, even on a 90% ocean map, but hey.
I changed these, quite easy. I also gave bombard land back to SOL and Ironclads. Maybe just give to ironclads? Hmm, I dunno.
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