Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > dumb question with an easy answer...i hope
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
moocow17 is offline moocow17
Chieftain
Canada
Apr 1999
time: 05:14
Question  Old Post 28-12-2000 09:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
dumb question with an easy answer...i hope Browse Apolyton AD-FREE

in my first game since i got ctp2, another civ (the americans if it matters) prance around in my territory. i'm thinking "don't borders mean anything?" but they're hostile towards me so okay, i'll do the diplomacy thing. they agreed to withdraw from my territory (many times)but here's the thing : they agree to withdraw, but then nothing happens! it's not like ctp1 where they'd agree not to trespass, then immiediately break it, this time they don't even bother withdrawing. it doesn't show up as a broken treaty. can someone explain what's going on?

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 28-12-2000 09:35 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've always wondered if the AI just gets confused. it agrees to not move into your territory but is already deep into so no matter where it moves it would be breaking the agreement. So therefore, it "thinks" it cant move.

------------------
History is written by the victor.

phoenixcager
Guest

Not Yet
time:
Post  Old Post 28-12-2000 11:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Haven't experienced anything like this, but I've been wondering about it.

Now that the units don't just teleport back to the home country (like in previous games), what does the AI do when such a treaty is made?


Also, there's that thing about Diplomats and settlers not being affected by 'stop trespass' treaties. There are tons of enemy settlers moving through my territory in the game I'm currently playing.


------------------
phoenixcager
------------------
of the the Civilization Gaming Network. Visit the CGN Forums

Michiel B de Boer is offline Michiel B de Boer
Chieftain
Amstelveen, Holland
Dec 2000
time: 05:14
Post  Old Post 28-12-2000 14:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:


Also, there's that thing about Diplomats and settlers not being affected by 'stop trespass' treaties. There are tons of enemy settlers moving through my territory in the game I'm currently playing.



You can kick those units out. Use a cheap, fast moving military unit like the mounted archers.

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Post  Old Post 29-12-2000 10:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

You can also take the "civilian" status off these units such as settlers. Not sure how to do it but I read it in a post and it's pretty simple.

Paulypav is offline Paulypav
Warlord
Shirley, NY, USA
Oct 2000
time: 05:14
Post  Old Post 28-12-2000 23:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

I think that it is only considered trespassing if you are in the city's radius, not within the borders. I've noticed that I never get asked to leave another empire's territory until I've entered their city radius. Just a thought.

------------------
“The American people have now spoken, but it’s going to take a little while to determine exactly what
they said.” — President Clinton

Dyzee400 is offline Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
time: 05:14
Post  Old Post 29-12-2000 04:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I think it's borders, not city radius isn't it? I'm not sure so please correct me if this is wrong. From my experiences anyway I think it's borders. Or, I just could have been dreaming about the game. Seriously.

moocow17 is offline moocow17
Chieftain
Canada
Apr 1999
time: 05:14
Post  Old Post 29-12-2000 05:00
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

thanks for the replies guys they were informative. i did not know that units weren't 'teleported' out like in ctp1. i wish the ai would at least make an effort to get out of my territory. and these guys were right next to a city, so that point is moot. any answers as to whether this is a problem with ai or just something i'm missing would be greatly appreciated

Falconeer is offline Falconeer
Chieftain
Aiken, SC USA
Dec 2000
time: 05:14
Exclamation  Old Post 29-12-2000 10:25
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Browse Apolyton AD-FREE

Don't think it's anything you're missing. Quite a few people on these forums have commented about it. Occaisonally the AI will move out of your borders when signing the treaty but usually not. I suspect it's as someone above posted in that where the units are no longer teleported back to their home cities, they get confused as to where to go.

The ideas of borders were a great concept to add; I just don't think they were fully coded into the game. Not only does the computer not remove troops from them, but even if you have a peace treaty, you cannot move through borders without upsetting your ally even though it states you can in the help files. Think both of these are issues for a patch.

moocow17 is offline moocow17
Chieftain
Canada
Apr 1999
time: 05:14
Post  Old Post 30-12-2000 13:33
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

Falconeer - beautiful, that's what i wanted to hear. well i was hoping someone would tell me i was missing something, and here's what you do to get the game to run perfectly, but what you said was the answer i was looking for, thanks.

And guys if i can continue this "i hope i'm missing something" thread, i've found a more pressing problem. I should say i don't have the 1.1 patch yet. i didn't know about it when i started my first game, and i was going to finish it up first before d/l'ing. the problem is this : if you've got an army of units, let's say 6 cannons and 6 cavalry. the cannons can bombard obviously. but when they're in a group they can't. everyone in the group must be able to perform the function or it doesn't happen. ctp1 fans will know that it wasn't this way. it was only 9 groups in a stack then but the principle is the same. 4 cannons 5 cavalry, you order a bombard, and the 4 cannons bombard, the entire stacks turn is over. getting back to ctp2, you have to separate the cannons from your army each time you want to bombard. anyone getting what i'm saying? anyone agree with me this sucks? this isn't fixed in the patch is it? i looked through the list, and didn't see it

Michiel B de Boer is offline Michiel B de Boer
Chieftain
Amstelveen, Holland
Dec 2000
time: 05:14
Smile  Old Post 30-12-2000 14:52
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I just discovered that you can even kick all settlers and diplomats etc out of a military stack in neutral territory with a ship ! LOL

colorme is offline colorme
Warlord

Nov 2000
time: 05:14
Post  Old Post 31-12-2000 02:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space


If you click on the army symbol at the bottom bar, you'll see a list of the units in that army. Then, if you select any one cannon (left click on the bottom bar), you'll see the bombard option. You can then bombard, and all cannons will bombard.

But, I agree the whole thing is pretty non-intuitive

Cyrius is offline Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
time: 05:14
Exclamation  Old Post 01-01-2001 03:49
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

quote:

Originally posted by Dyzee400 on 12-28-2000 12:33 PM
You can also take the "civilian" status off these units such as settlers. Not sure how to do it but I read it in a post and it's pretty simple.


Really?! Anyone know if we can "attach" civilian status to non-combat transports? Its really iritating when I can't get diplomats to friendly countries across the ocean without pissing them off.

MooCow, yeah, you just click on the arrow symbol on an army, and well all the units show up, clik on a bombarder and then choose bombard. For some reason every bombard in the stack will then bombard the target. I have no idea how the heck you can split up bombarding pieces.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0372 seconds (91.11% PHP - 8.89% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net