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FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:12
Post  Old Post 30-12-1999 21:48 Visit FreeChina's homepage!
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Early-game expansion Put an end to popups!

What's your strategy for early-game (4000~0 BC) expansion and growth?

In the first 100-150 or turns, I typically expand like mad and have at least 20 cities, depending on continent size. My production order for each city:
1. Warriors.
2. Settlers.
3. Settlers.
4. Settlers (if population is still 2 or greater), otherwise
4. Temple
5. Phlanx/Horseman
6. Settlers.

Once I get mapmaking, take a bunch of settlers to another continent, repeat as needed. It drives the AI insane during the early turns, since for every city they capture, two more spring up elsewhere!

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Wink  Old Post 31-12-1999 00:29
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1warrior
2horseman
3settler
4settler
5settler/wonder all depends
however its not always the case

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:12
Post  Old Post 31-12-1999 03:27 Visit Carch's homepage!
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Enter the AD-FREE zone

It ain't Starcraft. Canned build orders won't win ya the game.

_/\ C

Krushala is offline Krushala
Las Vegas, NV
May 1999
time: 05:12
Post  Old Post 31-12-1999 10:43 Visit Krushala's homepage!
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Tired of ads?

settlers only until I have bronze working (I usually research it before monarchy, because I never get the option of researching monarchy when I have all the prerequisites). Warriors are useless. I might build one just for a scout and hope to pop a horseman in a hut. If barbs come for me, I usually just reload.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Post  Old Post 31-12-1999 21:04 Visit Sten Sture's homepage!
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I am more of a warrior, warrior, settler, settler. I tend to build a lot of the little martial law guys. I don't keep them around for very long but they are cheap and quick and great for happy control, marking future city locations and denying access with their ZOC. I also use them to round out coast line and one movement terrain exploration that my horses may have skipped. Later I use them for stacking or disbanding to get a start on a caravan.


------------------
If you can not think of a really good reason why you should build something other than a caravan, build a caravan. - jpk

Rasputin00
Guest

Not Yet
time:
Post  Old Post 01-01-2000 17:44
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Increase the size of your Attachments

You guys obviously dont play with raging barbarian hordes or at deity level, if you did you little single warrior would be swallowed alive and there goes your great expnasion plans

------------------
Rasputin The Mad Monk,
Ra Ra Rasputin, Lover of the Russian Queen

Krushala is offline Krushala
Las Vegas, NV
May 1999
time: 05:12
Post  Old Post 02-01-2000 02:47 Visit Krushala's homepage!
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Got spare money?

I agree. Even my phalanxes stuggle against barbarians. I never build more than 1 warrior for exploration. And it takes to long to get leos workshop to upgrade them.

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:12
Post  Old Post 02-01-2000 04:01
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Increase the size of your Attachments

It is easier to defend with warriors then with phalanxes. I do it this way: have lots od them (two per city or something) and I use them to stop barbarian advances by means of sacrifice. I send them towards barbs and I take them 1 mp that way until I build a horse, phalanx, whatever. You could call it a "buffer".

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 02-01-2000 06:27
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I'll sometimes do that also, move them out to a mountain and fortify, so i don't risk the city pop, or defending on bad terrain. Sometimes you get a vet to move back so another one can move out.

RAH

Aurelius is offline Aurelius
Prince
San Francisco
Dec 1999
time: 05:12
Post  Old Post 02-01-2000 07:40
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I've been with Rasputin on this one. A vet phalanx is quite tough against barbarian archers. But they do flinch at the discovery of polytheism or Ironworking--citywalls are often a necessary drag.

But since playing OCC, I've begun to appreciate the warrior strategy a bit more overall--especially in conjunction with the elimination black space (the birthplace of barbarians--dat was an enlightening tip!)

Aurelius --let the barbies rage you pagan gods!

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 02-01-2000 07:55
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i also find that if you build on a river you only need warior early on .... after that i take units from huts and protect with those... and i only play RAging hOrdes.... and sometimes i get screwed too..... but not against ai.....

Rah your strat is one i use as well.... vet warriors can defeat many an attacker early in the game

------------------
They call me Mr. Fierce

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:12
Post  Old Post 02-01-2000 10:24
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Full PM-box? Change here!

1st city:
warrior, warrior, settler, temple, phalanx, colossus (will become SSC)

2nd or 3rd city (depending on shield output): warrior, warrior, settler, settler, temple, some other useful wonder

all others: warrior, warrior, settler, settler, temple, etc.

Once I get Writing I build 1-3 diplomats, depending on the size of my borders...also I explore, explore, explore! If I encounter an enemy civ I'll look for a descent bottleneck and put units there, then expand my cities towards him, moving the bottleneck forward.

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