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claytonres
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THe rarer the good in general, the more profit. I have one medicinal herb and am trading it to the Vikings for 169 gold and 10 caravans.
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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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Yes, it actually tells you this in the manual (Has anybody actually read it besides me?). Anyway it says that if you have fewer goods, they will be worth more per trade route but if you have more goods you can have more trade routes for less money each. So I tend to keep it just a little more than in the middle of the slider.
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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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I'm not sure if this is accurate, so somebody please correct me if I'm wrong.
Anyway, when a trade route is created you generate income from that route, say 100 gold. This is per turn. Now, if you bring up the city manager of that city where the trade route originates from, you will notice that the commerce of that city is at least 100 gold. So, the gold from the trade route is factored into the commerce for that city. Now, science is a percentage of your civilization's commerce, say 50%. This means that 50% of your surplus commerce goes into science for research, and the other 50% will go to your savings. I say "surplus commerce" because this is the amount left over after subtracting out the cost to upkeep improvements. So that is how a trade route translates into science.
So I conclude that commerce, and thus trade routes, are a very important part of the game due to the way they influence research and science. Trade routes are especially helpful early in the game when science research is slow.
Hope this helps 
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Carrion
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quote:

Originally posted by Dyzee400 on 12-18-2000 09:30 AM
I'm not sure if this is accurate, so somebody please correct me if I'm wrong.
Anyway, when a trade route is created you generate income from that route, say 100 gold. This is per turn. Now, if you bring up the city manager of that city where the trade route originates from, you will notice that the commerce of that city is at least 100 gold. So, the gold from the trade route is factored into the commerce for that city. Now, science is a percentage of your civilization's commerce, say 50%. This means that 50% of your surplus commerce goes into science for research, and the other 50% will go to your savings. I say "surplus commerce" because this is the amount left over after subtracting out the cost to upkeep improvements. So that is how a trade route translates into science.
So I conclude that commerce, and thus trade routes, are a very important part of the game due to the way they influence research and science. Trade routes are especially helpful early in the game when science research is slow.
Hope this helps 
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You nailed it right on the head! This is exactly how it works.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:14
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The point wouldn't be to generate more money, but more commerce and therefore science.
Don't you love those trade improvements.
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Michiel B de Boer
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Amstelveen, Holland
Dec 2000 time: 05:14
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Build all economic city improvements in every city. Set wages to 4.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Depends on the tech you are trying to buy. The AI has a list of techs that it refuses to give up.
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History is written by the victor.
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