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Genghis Al
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of the Russian horde
Dec 1999 time: 05:12
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I moved a settler into a city to make hills. But I pushed "b" instead os "o". and this message cam up. "Settle/Engeneer units cannot raise the size of a city past 8" so a settle will recontribute it's people to a city as one more head. I never knew this. If somone finds a good use for this I would be happy to know
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Ah man! Ghandi! New game.
-Genghis Al
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Hey Ghengis,
I seem to be posting at the same time as you. Let me try and answer that question about adding to a city via the settler or engineer. To do this, one can also bring the settler to the city and then through the city box, activate the unit and then in the orders menu, choose 'Join city'.
As you now know, you can't do this beyond size 8. What good is this? Sometimes you have a city of size two that can't grow during a 'Presidents Day Celebration'. So if you add to the population via the 'join' command, the city can utilize the growth spurt enjoyed by other cities....it can be very efficient to 'join'--but not always.
Another instance of good 'joining' is when a city that is both food challenged and supporting a settler/engineer needs to get rid of the food liability. So you can either support the settler from another city or join a city or found a new city. The decision must be made based on circumstances.
But as usual, ol' chit chat is gettin' verbose.
Oh, good luck in your one city challenge.
Aurelius.
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And if you want to unfound cities, you can actually move the whole population.
Also, move newly conquered and badly located populations into your own small towns.
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SandMonkey
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Genghis Al -
I think the "caravan trick" War4ever was referring to was just sending food caravans to a city to get it to grow quickly. I think landing like 2 a turn everyturn wikll allow the city to grow 1 pop. every turn. I could also be utterly and completely wrong.
The only other caravan triack i know is the re-homing trick. But that doesn't make sense right here, does it?
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Genghis Al
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of the Russian horde
Dec 1999 time: 05:12
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So let me get this strait, Kiev builds 2 food caravans and sends them both to Moscow in the same turn. Moscow goes up 1 pop? Repeat with all my cities, Moscow really goes up?
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Ah man! Ghandi! New game.
-Genghis Al
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Dat food trick gotta be a Cheat!
City size 50+ should be forbidden. What is the 'natural' limit on a city size? 16 wheat double irrigated under democracy is 96. But I doubt this could happen by chance in the unedited version of Civ.
So what is the rule of competition?
Aurelius.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:12
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On joining settlers:
They can be useful in cases where you've got many useless settlers. For instance in a scenario (namely Seeds Of Greatness by Kull), when you kill a settler (farmer), you capture them instead, thus getting a fresh settler near your capital. Since you have around 50 other settlers and half that many engineers by the end of the game, and you don't need new little cities (they'd be far away from the scenes of operations and smallish enough to be useless), you just have them join some small city and grow it to size 8 so it can produce a few chariots or legions steadily.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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quote: Originally posted by Scouse Gits
The truly fiendish food caravan trick is to build FCs in A send to B to grow city B; meanwhilst, city B grows FCs which it sends to C to grow city C - and guess what? Yep, city C builds FCs to send to city A!
All three cities grow for the loss of one trade route each - and you get many grey hairs from the strain of micromanagement.
Enjoy.. |
The loss of trade routes should be solved by joining the FCs to the destination city.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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The food box of source city must be empty. If there is a food deficit, the food route will be cancelled next turn.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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