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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > How to take those annoying "1 tile island" cities - and another related trick
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Phalanx is offline Phalanx
Settler

Dec 2000
time: 05:14
Talking  Old Post 01-01-2001 06:48
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How to take those annoying "1 tile island" cities - and another related trick Full PM-box? Change here!

Maybe Im wrong, but everyone seems to think that you have to wait for marines to be able to attack these cities! You *DONT*.

Nothing before marines can attack right off a transport - its true - but the key word here is attack. If the city is empty then you can just stroll a unit right in off a coracle (or whatever).

So, the question is how to empty the city. Since you cant do shore bombardment with anything before a battleship and waiting for a battleship is as bad as waiting for marines there has to be a better way! This is the other trick mentioned in the topic.

***All units can attack into squares that they cant move into.*** This includes fire triremes attacking cities as well as tanks attacking units on mountains. If they win the attack then they dont move into the square as usual - they just stay put - but the enemy units are destroyed.

This means that you can attack a 1 tile island city with a stack of fire triremes and empty the city then walk in a hoplite off a coracle and take it. Easy.

Of course, its trickier if you allow the enemy enough time to put tanks into the city. Pretty much no stack of ships (including battleships - i tried) will destroy 5 fortified tanks in a city and believe me, marines are useless. In cases like this there is just no substitute for *many* stealth bombers

lago
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Not Yet
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Thumbs up  Old Post 01-01-2001 14:58
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Help yourself to an AD-FREE life

A neighboring civ was down to a single 1-tile city and it was annoying the hell out of me. I built 12 Ironclads and rammed it. It was ugly...only 6 of the Ironclads survived, but they took out all the defenders.

jkadabomb is offline jkadabomb
Warlord

Nov 2000
time: 05:14
Post  Old Post 02-01-2001 09:54
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This would seem like a bug to me. I mean comeon if tanks cant move on mountains how can they launch an attack aggainst something on a mountain?

Moose_Flyer is offline Moose_Flyer
Settler
Altus, Oklahoma, US
Jan 2001
time: 05:14
Post  Old Post 03-01-2001 01:54
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Lose 30 kilos (of popups)

quote:

Originally posted by Phalanx on 12-31-2000 08:48 PM
Of course, its trickier if you allow the enemy enough time to put tanks into the city. Pretty much no stack of ships (including battleships - i tried) will destroy 5 fortified tanks in a city and believe me, marines are useless. In cases like this there is just no substitute for *many* stealth bombers


You'd be surprised at how effective the new advanced sea units are in CTP-II. I played a game which was riddled with single tile island fortresses guarded by multiple tanks, artillery, machine gunners etc. I had an assault team of 1 destroyer, 1 dreadnaught, and 1 nuclear submarine (I was just playing around) they emptied 2 cities before I lost the destroyer, 1 more city before I lost the sub and the damaged dreadnaught partially emptied a 4th before he died. I did the same thing with a team of 3 Krakens. They made short work of the tanks... that is until I hit a city with the battlements improvement and 4 tanks... OUCH! Until then I thought the team was near invincible!

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