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Davor
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Ontario, Canada
Dec 2000 time: 05:14
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Is it the only race the Barbarains the ones that attack all the time? I had one game where all they would do is wait outside my cities and units cause I had the GREAT WALL and once it expired Bang. they attacked me like crazy.
In anthor game they attack all the time. I just wished the other races did the same.
Davor
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Oddly, today I had some barbarians move on one of my cities. Since it was a distant city, I'd placed 3 units in it (to maintain the peace). I figured that I'd just clobber the barbarians when they attack. Low and behold, they fortified just outside the city. I had to march out and dig 'em out.
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Bluevoss-
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Triumphus Romanus
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Jacksonville, Florida
Nov 2000 time: 05:14
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ive been playing with barbarians on the max setting recently and they have given me fits. definately makes it more interesting
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I'm having no luck with the barbarians. i modified barabarian strategy so that if they take a city they'll pump out a ton of units and an occasional settler. i have all these huge stacks of barbarians running around but they wont attack (i'm playing impossible with the hardest barbarian level). When alone, they attack anything but for some reason as soon as they stack, they stop attacking. Has anyone else noticed this?
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History is written by the victor.
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Davor
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Ontario, Canada
Dec 2000 time: 05:14
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In my game today I had Barabarians attack one of my cites. They stacked up on two from the north and two of from the south, and then they attacked me at the same time. Just barley made it through.
Davor
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Martock, some of that is controllable by the strategies file. have you played with that to see if you can only get special units? I instructed the barbarian to build 60% offensive and 40% ranged, but all it seems to build are hoplites. (thats as advanced as anyone is right now)
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History is written by the victor.
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BUSHIDO
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assen, drenthe, The Netherlands
Dec 2000 time: 05:14
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it is weird i play on the highist barbarians level. and i only was attack ones in the game. IT was my capital ok. But they dont do a thing they walk around and 1 time they just left a undefended city there so that the could pillage a farm????? how is that possible and one other thing how do you make all changes you make?????
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If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
-Sun Tzu- 'the art of war'
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Martock
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Greenville, SC USA
Apr 1999 time: 00:14
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Alpha Wolf, i was checking on just that last night to see if the AI could build anything other then hoplites...it seems that the barbarian AI is granted something like the 7 or 8 necessary techs and that's it. so in it's build menu, it could only build hoplites and archers, nothing else. i'll see if i give it techs today if it'll start building other units. i do know that if u give the barbarian AI PW and cash that it does use them. i've seen barbarian cities where there were no farms present a few turns later (still a barbarian city mind you) there were farms or mines...i know from my settings that when the barbarians are created now, they are created from all the units that are currently available to ANY player so in my game i see many barbarian tank units.
i have been playing with both the risk and strategies files to see what i can get the barbarians to do. i do know if you give the barbarians an infector and they are plenty of plump, juicy, and bloated cities around (and it has money) that it will "infect" those cities. i tested this out about 2 weeks ago. i'm gonna tinker tonight and see what happens if i give the barbarians a nuke, a spy, and an eco ranger unit. i'll also see what it does if i give it access to ALL techs concerned. i'm wondering if this happens, will it still be limited to using only the best weapons available to all civs of if it could go right to using fusion tanks and the like. i made similiar changes as you did to what it could build. i did notice in one barbarian city (this also crashed my game) that it was building happiness improvements [that city was very large] to keep the population in line.
BUSHIDO...with regards to barbarians walking around and not attacking your defenseless city, did you have the great wall wonder built?? if so that would explain this. with that wonder, i do believe the barbarians will come but they won't attack. only pillage your farms. this happened in my game yesterday where i had it built, the barbarians kept coming, but all they did was pillage. it wasn't until the great wall went obsolete that they started to attack again.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I gave the barbarians 10% PW and they definitely use it. They really did act like another civ, except i think I finally cut them off from building wonders (Attila was building them all). I have seen mixed stacks of barbarians but not sure why so often there are no ranged units. With a 60/40 mix of offensive/ranged, i fully expected a better mix. To bad we cant specify the % of flankers. or can we????
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Since the american cities were already building the wonders, i figured that the barbarians just finished them. But at one point the barbs had 3 finished. Thats another thing that bugs me about the AI. A civ may have 2 or 3 building the same one, with no one providing units.
I figured that i wouldnt give the barbs any defensive because their purpose to run around and cause havoc.
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History is written by the victor.
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