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King Andre
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Civilopedia says that Aircraft Carriers ended the reign of the ferocious Battleships, well, I suppose they didn't. And the AI thinks same I believe. :-)
I have never seen a computer player using dozens of carriers, but they love battleships -like me-. A vet Battleship can even sometimes bring down those Stealth Bomber units, as efficiently as AEGIS Cruisers. But Carriers are both expensive and air units are not as powerful as the units I counted above.
Is there anyone who uses the aircraft carriers to carry fighters and bombers? - not nukes(oophs, AI usually carries nukes with subs, I forgot). They may be a good transport, but no more.
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King Andre
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Paul,
Strange... In my last game, I had a navy consisting 13 battleships, 2 carriers, 23 AEGIS cruisers, 11 subs and 19 destroyers.
Sounds nice, isn't it? But I'm using only some destroyer to patrol and 3 battleships for security near the coast of my capital. The others wait in the port.
Well, I think mine is just another strategy to make the game more enjoyable. Everyday you learn something, eh? 
Hey, wait a moment. Did you count Transports in the navy?(and the only type of ship in your navy) But who will escort them then? Fighters??
Navy is just another important part of the army. Not a kind of transport, I suppose.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Paul, you don't even have a spy amongst those manned robots? Or a beach head engineer to give the landed howitzers their full two turns?
Yeah, I'm not much for navies either. But sometimes I'll escort the transports with an Aegis and if I can manage, a bomber--all one stack. I hate to lose a transport full of Howitzers to a sneak attack.
Aurelius
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Puaxant Tuvip
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USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999 time: 05:12
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hmm well the ai will use massive amounts of cruise missles on my battleships and carriers effectively rendering the useless. (I usually don't let them build up to missles, but sometimes they are on a far away continent). So when I research rocketry I build massive amounts of aegis cruisers- fairly cheap and can bombard cities decently if there is no coastal fortress. The ai never uses missles on cruisers and transports in my games.
Of course I like lots of navy ships since I used to be in the navy. I try to have a combined force. But I rarely build and use subs. They are worthless. The only subs I will build is my own ballistic sub design. I never build destroyer either, cruisers are right after them anyways.
[This message has been edited by Puaxant Tuvip (edited December 26, 1999).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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I'm not a big builder of cruise missiles. I do build them sometimes for special cases but for the most part they are not powerful enough and cost to much. Maybe I'd build more if you could target city improvments.
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Puaxant Tuvip
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USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999 time: 05:12
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I don't mind it if it takes like 5 missles to sink my batttleship. That is definately worth the waste of ai production. But sometimes they get lucky and get it with 2 missles.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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I hate having a battle ship sunk. They take a little while to build but longer to move to the part of the world you want them in. I like building airbases on small islands to extend the range of my airforce. Than I keep bombers over my battle ships to protect them (nice against subs also).
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I don't remember the outcome on the bomber stack in our OCC voting. Anyway, you can do fine without bombers. I use those shields for more important things (like freights) instead.
My navy consists only of transport vessels of all kinds. There are exceptions like The Super Ironclad.
Carolus
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Hey Carolus Rex,
My OCC strategy is out of need, unfortunately. But I will say that I already have the Freight for the launch (not for appollo though arg.) My coffers are usually very low at the point of developing Apollo. But my enemy AI's are way too advanced to ignore. So I use the bomber tactic before I develope Apollo. I got to. the rivals have howitzers about the time I get my 15th structure. And howitzers can't be ignored and I dare not stop production of SS parts.
Right now, my philosophy in OCC is "Win baby Win." With this done, I can try and break the 1900 barrier. (btw, I have never had the fortune of getting monarchy early! I'm not sure how to ignore the first contacts request for science trade while working toward monarchy...I always feel compelled to trade science as I want to make friends or demand tribute--kind of frustrating.)
Anyone taking up OCC has got to read Paul's guide. And in it, he says that the 'invisible folks' voted approval of bombers and stacking. I can see the 'cheat' in it though--AI can't figure it out.
So what is the super ironclad? I would have called it the Aegis, but you might mean battleship. I like the Ageis in my One City with Sam.
My last game was done without a port. I won but it was hard. (1954) I had alot of mountains to terraform as well. It was getting kind of late in the game to found a city and I had to choose river and one whale and wine and wheat oh...and buffalo on a river! I had about 5 mountains with no good gold or iron! Atleast it was a good defensive position. By 1850, I had the thing plastered with fortresses. Then the great reduction to hills commenced. The game was fun. Tight. Managed three wars with two allies. And at the right moment, I said 'no' to the science jealous allies--then it was 5 wars 
Thanks, Ol' Chit Chat Aurelius!
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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The AI is a little better than you think. At least handling this stacked formation. I sometimes build these 'battle group' fleets. http://www.i2k.com/~density/fleet.jpg
The carrier in the center can carry a large number of planes. I've had 50+ aircraft on that one carrier. This setup does take a minute or two to move but it's tough. Parking 30 stealth fighters off the coast is neat. This picture was made in cheat mode. You'd probably want the AEGIS ships vet. There are 8 more bombers on the carrier that replace the bombers on -stack- duty. You can even use old bombers for this. Against a king or better AI you would also probably want more than one ship per sqaure as the AI will hammer away on one sqaure only with stealth fighters. I've lost a few of these groups as the AI one time attacked with 60+ planes. It finally opened a hole and nuked the carrier. It happens. For the most part this is a kick ass formation. I'd hate to move this in a MP game!!!
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Krushala
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Las Vegas, NV
May 1999 time: 05:12
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The ai nuked a ship? I have never seen that happen. Is it possible they do a cost analysis of the potential kills?
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Ah Carolus Rex,
Sometimes a bit of circumspection is smart. A very hasty pen-name, Aurelius. Atleast I didn't put Marcus in front. That would have been like Suraman (sp?), from Lord of the Rings, donning white robes and 'the wise'. But in civ, I take the peaceful route and feed the people well (not via food caravan trick though.) Still, in this game, I can't remember a campaign in which I have not been a tyrant at one point.
Carolus, I like the classics, though I plead innocence through ignorance on the matter. I'm sure AU is not accidental in Aurelius. Quite awhile ago, in d&d days, I had a character named Aurelius. He was anything but golden 
And that Aurelius was more predisposed to speaking Orc than, "Friends, Romans, countrymen, lend me your ears.... [another Mar[k] of course!]"
But if I may Caroluslly say, of C., I know less?
A. (I'd rather cherish the pirite in my coffers than be confused for someone I am not but I do love the name--all three!)
(Favorite Quote of the day:
This was the most unkindest cut of all,
For when the noble Caesar saw him stab, Ingratitude, more strong than traitors' arms, Quite vanquished him....--where did Shakespeare get this stuff! )
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Krushala
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Las Vegas, NV
May 1999 time: 05:12
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I build a large navy as well. But I'd recommend AEGIS cruisers. They are amazingly cheap and fairly strong at coastal bombardments (not as much as battleships of course), and they don't get any cruise missles or aircraft launched against them.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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A big navy is not necessary in CivII. All you really need are some Transports and a few AEGIS to escort them. The best tactic to deal with the AI's navy is too simply avoid and go around them.
While Battleships and Carriers seem glamorous, there isn't a more pathetic sight than watching them spend spend 6 turns limping back to port at speed 2 after an attack.
Once you can build Coastal Fortresses, the AI's navy will never seriously bother your cities again. If the AI's navy hangs around your coast too much, Cruise Missiles take care of 'em except for AEGIS of course. For AI AEGIS, I will sometimes build a couple Subs, leave them in my port cities and wait for the AEGIS to get close enough.
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