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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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In some posts, it was suggested that the terrain from which an attack is launched may affect the attacker's strength. As far as I know, no documentation or strategy guides suggest that this is so. Yet, in a current game, barbarian archer on a mountain attacked a city protected by the great wall and some fortified phalanx. The archer won, then won again, even in the yellow. Even at raging hordes which is supposed to increase attack strength to 150%, I don't think an archer should have won. If the barbs had a vet archer(4), increased another 50% to 6, it should have lost to a fortified phalanx behind walls(7).
Because of this, I suspect that there may be something there. If so, my playing strategy could change. Has anybody done some experiments on this?
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Krushala
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Las Vegas, NV
May 1999 time: 05:12
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I have noticed this a couple of times as well. But it may be just a coincidence. As the battles are random and sometimes my units perform exceptionally well. But I think I'll do an experiment on this.
A few times it seemed like my archers on the mountains were having better success. But after trying this about 10 times. It really appears to be random. I tried with archers on a mountain and archers on a plains river square on the same city.
[This message has been edited by Krushala (edited December 23, 1999).]
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Genghis Al
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of the Russian horde
Dec 1999 time: 05:12
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I have noticed that dragoons attacking down a mountian tend to win. But it still seems pretty random.
------------------
Ah man! Ghandi! New game.
-Genghis Al
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VetLegion
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What?? Really??
Where are those threads??
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wonderdog4
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Calgary, Alberta, Canada
Jun 1999 time: 05:12
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Yes. In my opinion, definitely yes. I haven't carried out any experiments to prove it yet, but there is no doubt in my mind anymore.
The terrain from which you are attacking definitely has an impact on the outcome.
Knowing this, has helped my early game tremendously -- especially with raging hordes. I will back up back up back up until the attcking unit is forced to attack from plains.
It isn't foolproof, but this is a game of percentages and even one warrior surviving a horse attack early can be the difference between finding a free city on not finding one.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Time to do some curve fitting with all your data.
I'll say this, my elephants are always getting killed in the mountains--they don't even get to attack (which is the discussion.)
To answer the discussion question, you have to consider the defensive nature of both units as well. And then you have to figure out the little idyiosyncrasies the makers put into the formula.
In the end, you you'd have to make a chart of every unit attacking every unit in all it's potential defensive situations. DAUNTING mathematics!
But all things being equal, I like to guestimate too.
Aurelius.
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Flavor Dave
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Here's what I don't get--why couldn't Microprose just make the game mesh with the manual?
It's nice to know now about the lesser power of the pikeman. I don't know how many times I've expected a fortified pikeman in a forest or on a river defeat an elephant (should happen, at X2, even if the elephant is a vet.)
Also, we had a big discussion long ago, and the consensus from guys who tested it out was that bonuses aren't cumulative.
A rifleman, fortified on a river, and a vet., should be
4 + 2 (fortified) +2 (River, forest, jungle, swamp) +2 (vet) =10.
NOT
4*1.5*1.5*2=18. Think about it--in your experience, how would this hypothetical rifleman do against cavalry? In the first example, the rifleman has a slight edge against non-vet, slight disadvantage against non-vet. And that's what I see.
In what theben says, the rifleman would almost never lose even against a vet, and would stay at least "yellow" against a non-vet. That's not what I see.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I think civ2 uses the same approach for all augmented calculations. shield production, trade, and also defensive strength. The confusion is that the vet status is intrinsic to the unit. A vet phalanx is 3, a vet rifleman is 6. You get this by multiplying by 1.5, or adding 50%--either works the same. After that, the bonuses for terrain, fortification, and walls are additive, based on the base value either vet or non-vet. I suspect that the AI may use the same calculation on attack, adding 200% when attacking from a mountain. I do hope someone can test this.
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