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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > The AI plays bad? that's not a problem if we can favorise its developpement!
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Bed23 is offline Bed23
Settler

Jan 2001
time: 05:14
  Old Post 04-01-2001 15:10
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The AI plays bad? that's not a problem if we can favorise its developpement! Support Apolyton, buy GURPS/ Alpha Centauri

yes the AI is bad and even in impossible lvl, easy to destroy BUT ctp2 like other civs has starting rules like number of nations, barbarians, little or gigantic map...

SO
i propose to post here all the starting rules which will favorise the AI instead of the us!
I dont speak about cheating and give some cities, gold or 2000year at the beginning, i speak of the rules(% of land mass/goods/continent/cold/wet, number of civ, barbarian setting...)

with our experience of the game, our knowledge of the AI and our instinct i think we could have a great challenge in ctp2, the goal is to help/favorise the AI without cheating.

(I think the goal here is not to make us disappear after 5 or 10 turns but make a challenge all game long)

make your proposals

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 05-01-2001 10:05 Visit MrFun's homepage!
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Browse Apolyton AD-FREE

I have tweaked the Strategy_Default in the strategis.txt document. Here are the minor changes I made:

1) changed MaxSupportCostPercent from 50 to 30
2) changed TimeToFixRoads from 10 to 5
3) changed MinSettleDistance from 4 to 6
4) changed UnitSupportPercent from 0.15 to 0.20
5) changed the following Unit Percents:
OffensiveUnitsPercent from 0.20 to 0.40
RangedUnitsPercent from 0.40 to 0.20
6) changed the following Number of special units should be built: SettlerUnitsCount from 1 to 3
SeaTransportsUnitsCount from 1 to 3
7) changed the MaxWonderBuildTurns from 35 to 65
8) changed the following minimum number of units to keep in cities: DefensiveGarrisonCount from 1 to 3
RangedGarrisonCount from 1 to 2
9) changed MaxPiracyEvents from 3 to 6

I do not know if I will notice any changes with these minor modifications. I have yet to play a game with these modifications as well.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 05-01-2001 11:29 Visit MrFun's homepage!
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Tired of ads?

From someone else's idea and post, I now doubled all MaxEval and MaxExec numbers in the Strategies document as well. I have yet to see how this will affect the game and the AI.

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