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rwz
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When the city is starving does it cause discontement in the empire?
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Dragonfly
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San Francisco, CA, USA
Nov 2000 time: 21:14
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I am starting an invasion, which when successful, will have me about 10 cities over my limit as well. I have decided to give the weakest (most useless) cities to my Ally, the Irish. He only has 16 cities, and can have 35. Or maybe I'll use them as bartering chips with the only other AI left, the English, to make her my Ally.
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Shaka II
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I have same problem with too many cities. The game is clearly weighted against early conquest. After democracy or communism, I make a beeline for corporate republic, while micromanaging my entertainers. I prefer not to disband cities, but it is probably necessary if research is slow.
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Joe Hart
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Prague, Czech Republic
Dec 2000 time: 05:14
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You can change the number of cities maximum by changing the govern.txt file which is in the ctp_data\default\gamedata folder.
Each goverment type is listed there. Just change the number for the entry TooManyCitiesThreshold to be the number you would like.
You can also change the amount each city over the limit causes unhappiness by changing the TooManyCitiesCoefficient.
I would suggest making a backup of the original govern.txt file in case you want to revert back to the normal numbers, or you can just copy the govern.txt file into a new scenario and make the changes to that, and it will only apply to that scenario.
I hope this helps.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:14
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Last night I tried to do exactly that.
Bruce of the Aussies captures an Irish city and wants to give it to the English in the hopes of forging an alliance.
Go to Proposal window, give city, long list, newer cities not on it. Bugger. So I can only give away my nice well developed, well defended cities safely away from the front line, not the beat up dregs under-defended in a war zone. Bugger, bugger and thrice bugger. Hope I saved recently, before relations with the Irish went to pot.
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