Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Trading and leaky coffers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
Red face  Old Post 07-01-2001 01:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trading and leaky coffers Got spare money?

Anyone out there notice that you can set up trade routes, fine and dandy. And when you save the game and come back later, the routes are still up. But you don't make any money!

I can look at my trade advisor and see I have a route making 60gp. But when I look at the city that started it, he's only pulling in 18gp. Trust me, there arn't enough buildings (not at 800BC) to suck up that much cash.

Got an email into activision on this one.



------------------
Bluevoss-

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 07-01-2001 01:50 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

that subject has been brought up a few times.

------------------
History is written by the victor.

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
Post  Old Post 07-01-2001 05:57
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Alpha,

Yeah, but after I said it (and emailed them) I don't see it anymore. (uh oh). It might be a load from within the game causes the cash to fall outta my pockets. I'll look into it a little tonight.

BTW, I got all your changes in and am trying to get in a war, but everyone is being reasonable. I chased the mexicans off my island, but afterwards, everyone held me in such high regard that I've had very little combat. Looks like the chinese and me are in for a little showdown, though...



------------------
Bluevoss-

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 07-01-2001 07:58 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

quote:

Originally posted by Bluevoss on 01-06-2001 07:57 PM
Alpha,

Yeah, but after I said it (and emailed them) I don't see it anymore. (uh oh). It might be a load from within the game causes the cash to fall outta my pockets. I'll look into it a little tonight.

BTW, I got all your changes in and am trying to get in a war, but everyone is being reasonable. I chased the mexicans off my island, but afterwards, everyone held me in such high regard that I've had very little combat. Looks like the chinese and me are in for a little showdown, though...




But dont forget, the "stupid" AI wont fight a battle it cant win, so if you are running around with a powerful stack, no one will attack you. I've lost many a city tho by only leaving 2 or 3 garrison units in them, or by forgetting to modernize. Assuming that you have a fairly continuous border you wont have to deal with barbarians from within, but they will be effective against your borders. Depending on when you d/l'd the files, the barbarians wont randomly appear within 5,7, or 10 tiles of a city. 7 seems to be working the best because it forces you not to leave any large interior spaces outside of your borders. In my game tonight I had to repeatedly beat back barbarian attacks until I finally solidified my borders. Then all those barbarians turned on the nearest civ and took all 7 of their cities. Once I built the great wall, I sent in some units to watch the war, and some of the cities exchanged hands multiple times. Both the civ and barbs were stacking effectively and its a shame I couldnt have watched those battles to see what the stacks consisted of. I still have to tweak the barbarian build list some as once the I got hit with 12 mounted archers. Against my fortified centurians and archers, they never truly had a chance altho i did lose 2.

Let me know if you see any glaring unbalances. I've been playing with the units today to get better balance.

------------------
History is written by the victor.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0312 seconds (82.69% PHP - 17.31% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net