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colorme
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Same here. Lost once to barbarians in round 5 or so.
But I've never gone beyond the renaissance age in any game. It gets incredibly boring by then.
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rwz
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Been playing since it came out, now on very hard. Have not lost. For a while I played w/o barbarians so that was kinda lame. Just finished a game I played on an Island / Ocean map just to slow it down some. The last AI had facists when I was using cannon/infantry. Still conquored, but its fun, exploring the map, moving the units into position, attacking, denying the AI any sea movement at all. Am too much of a wimp to try Impossiple yet.
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jkadabomb
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I have lost but only 10 turns or less, however I really havent completed a game, it has always been pointless since I am so far ahead towards the end of the game. However I have only played on medium.
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Davor
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Ontario, Canada
Dec 2000 time: 05:14
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Hey Dale. How can you play on small world with 8 civs?
I read you can only play on small world with 6 civs. did you really play with 8 civs, or did the computer put in 6 and you didint notice?
Davor
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I lost to barbarians too. They took over 4-5 of my cities.
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Pintello
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Deltona, Florida
Jan 1970 time: 05:14
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Hi All,
I have been doing some playtesting for WesW's MedMod II. In the game before last, I was doing so badly that I had to quit because it was obvious that I would not be able to win. How did I know this, it was around 300AD and I had still only been able to build 1 city. Every time I got some units together, the Barbarians started attacking me and I had to go out and deal with them, but in the process I would loose most of my newly created units. I was having to deal with stacks of 4 or more barbarian units, so you can see how they could cause some damage to a civ that just had 1 city's worth of resources to deal with.
I think my main problem was how I was situated. I was on a continent shaped something like an X and I was at the middle. Every time an AI unit encountered a Barbarian ambush, the Barbarians would filter down to the center of the X, right where I was, because the AI civs were covering the ends of the X. I have never seen so many Barbarians in a game before.
By the time I had killed off enough Barbarians and gained enough slaves to make my city productive, all the AIs had 6 or more cities that were too well defended for me to take with one stack of 12 and it was very difficult to build more than that because of support problems. Also I couldn't go out and found a lot of cities because while I was playing tag with the Barbarians just to stay alive, the AIs were building cities where I would have normally done it in a more typical game. In short, I had nowhere to go and not enough resources to conquer anybody else.
Also by this point I was way, and I mean way, behind in the tech tree. In know for a fact that some of the AIs already had Pikemen, Knights, and Catapults and were deploying them, while the best I could turn out were Hoplites and Archers and know hope of getting anything better for quite a while to come. So, I had no where to go, not enough resources to conquer anybody else, and not enough sciense to match them even if I could.
So I quit and started a new game. This one is going better for me, but it is still 200 BC and I am still at the bottom of the power graph. Once Wes gets his Mod Mod II done, I recommend that everyone give it a try.
Timothy Pintello
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colorme
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Pintello,
You quit too early. I've played similar CTP2 games (without the Med mod) where I was way behind the AIs, and have always ended up ahead. Reason is of course that the AI will never try to take back a city you capture from it. There's only this stupid thing in the diplomacy interface that tells you that it is mad at you because of you 'recently captured it's city', but of course, it doesn't act on its unhappiness.
Bottomline - hang on and you will ALWAYS win. And therein lies the rub ...
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Stratesford
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Skato Land: Santa Cruz, CA
Sep 2000 time: 05:14
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I've lost to the ai... I know I'm pathetic
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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