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foodguy
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I find the role of the Wonders in CTPII to be one of the more interesting changes from CIVII. There they wer e so important they almost became games within games, i.e., you HAD to get Leonardo's Workshop, or, depending on your strategy, the Great Wall. In CTPII, their improvements are more minimal. So which are the ones you aim for?
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Solstis
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Remember that wonders add to your score, and are rather cool, so build as many as possible.
To start with i only build happiness and science wonders, all the science wonders in my main capital or trade/science city to get maximum science. Generaly my science output in my capital is boosted five or six times more in than in the next largest sci producer.
This means that i am always in front in science, and can start on new wonder 10 or 20 turns earlier than my rivals as they dont have the tech yet.
Oh by the way what exactlly does Galileo's telescope do? It is descibed differently in the great libary than on the poster thing.
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Basileus of the Romans
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United States
Jan 2001 time: 05:14
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Double post.
[This message has been edited by Basileus of the Romans (edited January 06, 2001).]
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wizard1073
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King George, VA, USA
Nov 2000 time: 05:14
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Would it be a good idea for the effects of wonders to propagate through your alliances?
The impact of an alliance with a civ with a significant wonder makes the concept of an alliance incredibly valuable. It would have a tremendous effect on the importance of diplomacy, balancing it more equally against the idea of gaining benefits by conquest.
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