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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > revolting cities
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Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:14
Post  Old Post 10-01-2001 07:05 Visit Pizza's homepage!
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#1 Report this post to a moderator
revolting cities Support Apolyton

favorite strategy:
wait till an enemy city on your border riots, then advertise with a corporate branch to increase unhappiness, and incite a revolt using a spy. If you have the eglatarian act it becomes one of your cities at almost no cost. Otherwise it becomes a new civ where most of the units are now gone and it's easy to take over.
I have used this several times to take over desireable cities that were too well defended.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 10-01-2001 09:49
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#2 Report this post to a moderator
Suffering from ads?

Revolting city. Is that like when you have too much pollution and end up with garbage everywhere? That's pretty revolting eh?

Basileus of the Romans is offline Basileus of the Romans
Settler
United States
Jan 2001
time: 05:14
Post  Old Post 10-01-2001 10:57 Visit Basileus of the Romans's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

I am attempting an "armyless" game right now (showing my utter contempt for the current AI), taking cities only by diplomacy and intrigue. The combination of infectors and televangelists to reduce happiness works well in conjunction with Egalitarian Act and Cyber Ninjas
[This message has been edited by Basileus of the Romans (edited January 10, 2001).]

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