Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Did they ruin the Ruins?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Duckman is offline Duckman
Settler
Mesquite, Tx, USA
Jan 2001
time: 05:14
Thumbs down  Old Post 09-01-2001 18:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Did they ruin the Ruins? Support Apolyton or Terrorists Win

I'm not a high-end player. No major war campaigns for me! I just like playing it through. As with each Civ game I start at the beginner level. I'm on CTP2's beginner level. I have traveled the entire map and haven't run into one ruin! Did I miss something? Do they only appear under certain conditions?
Kudos by the way goes to Activision for fixing the Ruins (hey, that's an oximoron. I just realized that) in the CTP1 game so that one couldn't cheat by saving before entering a ruin, reloading if it was a bad ruin, and re-entering and getting a better result. It cuts down on the cheating.

------------------
There is no such thing as nothing!

Floris O is offline Floris O
Prince
Voorschoten, Holland
Dec 2000
time: 05:14
Post  Old Post 09-01-2001 19:25 Visit Floris O's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

That's a very keen observation of an oximoron, I wouldn't have found it

About the ruins: I can't help you, sorry. I've never had any problems with ruins. Maybe it's a one game only bug.

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
Post  Old Post 09-01-2001 19:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

I don't think they show up on beginner, and some of the map options cause then to disappear. One way to check - set up the map and game options the way you want and then launch the editor. Click on the eyeball option so you can see the entire map - that will show you that ruins will be in play given the options you've chosen. Then exit the editor and relaunch a new game with the same options.



------------------
Bluevoss-

Falconeer is offline Falconeer
Chieftain
Aiken, SC USA
Dec 2000
time: 05:14
Post  Old Post 09-01-2001 23:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

In order for ruins to show up you have to be playing on at least "Medium" setting. Another one of those "Why'd they do that?" things.

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:14
Wink  Old Post 10-01-2001 01:39 Visit Purple's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, Falconeer is right. Beginner and Easy levels do not have ruins, along with some other features that the designers must have thought were "too difficult."

I also like the way content of the ruins are apparently set in advance so that reloading does not allow a different content, but I seem to remember that C:CTP was the same way. Regardless, it's a good feature.

MrLeN is offline MrLeN
Chieftain
Melbourne
Jan 2001
time: 05:14
Post  Old Post 10-01-2001 10:44 Visit MrLeN's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Hmmm, I did'nt know that as I have never tried the beginner level. That is one thing that REALLY pi$$es me off! I don't know why they add/subtract things from level to level. What they should be doing is adding/subtracting "$Values$" sheeeeesh!!!

------------------
It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.

down th' pub is offline down th' pub
Warlord
Chasin' Shadows in the Rain
Dec 2000
time: 05:14
Wink  Old Post 10-01-2001 11:00
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Was it my imagination or do all the ruins turn into a little barbarian warrior instead?

I started my first game at 'easy'and an hour later the next at medium, which turned out easier because of above.

Of course I may have imagined the whole thing.

Duckman is offline Duckman
Settler
Mesquite, Tx, USA
Jan 2001
time: 05:14
  Old Post 10-01-2001 23:34
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks for all of your responses. You had confirmed my suspiscions. I guess it is time for me to turn it up a few notches to get the same play I had in CTP1. Still, I was never a great player. I just enjoyed playing.
Also, I did notice the Ruin "no-cheat" modification was in CTP1 as well, but I also noticed changing the map configurations (particularily the diversity setting) seemed to affect the number of ruins available. Kudos there, as well.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0334 seconds (89.52% PHP - 10.48% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net