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Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Thumbs up  Old Post 14-01-2001 06:31
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#1 Report this post to a moderator
The diplomacy/frenzy mod! Support Apolyton, buy Civilization 2

Well, here's the one you've been waiting for!

I would like to introduce the new Diplomacy/Frenzy mod. Written by Dale (diplomacy) and BlueO (frenzy).

I need someone with a website to host it for me, I don't have one. Here's the readme.txt for a teaser.

/////////////////////////////////////////////////////////////////////////////
//
// Diplomacy/Frenzy script AI for CTP2
//
// Diplomacy by Dale
// Frenzy by BlueOrange
// Other MODS by Dale
//
// Finished: 14-Jan-2001
//
// Free for public use and modification
//
/////////////////////////////////////////////////////////////////////////////

Filelist:
---------

readme.txt - This file
ctp2_data\default\aidata\diplomacy.txt - Updated diplomacy models
ctp2_data\default\aidata\Goals.txt - Updated goals
ctp2_data\default\aidata\ImprovementLists.txt - Updated improvement lists
ctp2_data\default\aidata\strategies.txt - Updated strategies
ctp2_data\default\aidata\UnitBuildLists.txt - Updated unit lists
ctp2_data\default\gamedata\diplofrenzy.slc - SLIC script for changes

Installing:
-----------

1 - Unzip files to Call to Power 2 install directory.
2 - Open ctp2_data\default\aidata\script.slc in notepad.
3 - Change #include "diplomacy.slc" (at end of script) to #include "diplofrenzy.slc"
(I have included new eventhandlers for the ones in diplomacy.slc)
4 - PLAY!

Changes:
--------

1 - New diplomacy models for AI to AI and AI to HUMAN interaction.
- AI will not by default refuse another AI's proposal.
- AI has higher priorities for making proposals. This makes the AI make proposals.
- AI's with same governments are more likely to become friendly.
- AI's of different governments will be more neutral.
- AI/Human interaction will be more agressive/demanding.
- AI's in FRENZY will only consider/respond to Cease-fire treaties.
- Increased AI priority to build embassys with others.
- AI will build slightly more diplomats.

2 - BlueOrange's FRENZY script.
- Implemented into new diplomacy model.
- Changed so possible to return from FRENZY level 4.
- In FRENZY, AI's will consider a cease-fire (returning them to normal diplomacy and FRENZY level 0)
- Changed HateLevel so FRENZY level 1 begins at 15. (This allows normal diplomacy from AI when all you have is a

border skirmish)

3 - Other changes I saw as nice ones.
- AI will build cities in 'nicer' areas.
- AI will defend cities with more units.
- Increased road desirability. (Causes slightly more roads to be built by AI)
- Increased maximum amount of special units build by AI. (Needed so AI could build diplomats)

Suggestions:
------------

1 - Increase AI timeslices in const.txt.
2 - Play on larger maps. My diplomacy model works better on them.
3 - Don't play with an un-modified version of CTP2, it's no challange.

Notes:
------

After playing a couple of games with the new models in force I noticed the following:

1 - AI's will now generate positive regard for other AI's (increasing likelihood of treaties/alliances)

2 - Due to internal programming settings of the game, it is actually pretty hard for an AI to have a treaty with another AI.

The problem lies in that to consider a treaty an AI is not allowed to have been in a square controlled by the considering AI

for at least 5 turns. Knowing how the AI plays (roaming through your area and fortifying units near you) this becomes a slim

chance. However, I found the bigger the map, the better this chance is. Especially for AI's that are on opposite sides of

the map. So, though it didn't occur very often, a treaty can exist to the best that SLIC can do. Maybe Activision can do

something about this setting in a patch?

3 - As an AI increases in frenzy, it kills more of your units/cities and drops back down again. Then when the time is right

it will consider a cease-fire with you, thus ending the war. Wars become longer, harder to fight, and more intense. But

there can be an ending to the war.

4 - Once a war has started, the AI will not accept any proposals. I had to do this because there is no way to check if two

players are at war/peace/ally or whatever. Therefore, only the AI will initiate a cease fire.

5 - The AI built slightly less cities, but because they were in a 'nicer' area the cities were better.

6 - When entering war, you can't just sit on your ass and wait. You have to kill off the AI's productive power quickly.

This will increase frenzy, but a protracted war only benefits the AI.

7 - The game in general is a freaking lot harder!!!!!

End:
----

I hope you enjoy the mods I made. Thanks to BlueOrange for the FRENZY script. If you have suggestions/comments, email me.

Dale
dale.kent@mel.alphawest.com.au

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 14-01-2001 08:08 Visit OmniGod's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

I'll take a copy, if you don't mind

Rich - that would be "email" me a copy.
[This message has been edited by OmniGod (edited January 13, 2001).]

Darkknight is offline Darkknight
Prince
in between Q, W, A and S
Nov 2000
time: 05:14
  Old Post 14-01-2001 08:33 Visit Darkknight's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

wow this actually makes the ai attack you.Wow ive tried editing txt files but what is this frenzy thing it sounds like the main thing in this.where can i download it?

could you mail it to me too if it isn't too big
------------------
" mind over body "
[This message has been edited by Darkknight (edited January 13, 2001).]

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 14-01-2001 09:13 Visit MrFun's homepage!
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#4 Report this post to a moderator
Got spare money?

You do know how to get one's attention!

Has OmniGod decided to post this great-sounding mod on his King Arthur website?

If not, let me know if you would need my e-mail address.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 14-01-2001 10:01 Visit OmniGod's homepage!
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#5 Report this post to a moderator
Enter the AD-FREE zone

He has decided, and is waiting for it... as for now I only have the frenzy part in the mods section. Come and get it for now Hopefully the diplomatic one will be there in a day.

Rich

-----
King Arthur's Court http://ctp2.homestead.com
The site for all your CTP2 needs.
Completely renovated on January 13,2001. People with bad vision can now see without strain
-----

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 14-01-2001 10:52 Visit MrFun's homepage!
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#6 Report this post to a moderator
Support Apolyton

I unzipped this mod to this directory: Activision/Call to Power II/ctp2_program/ctp

Is this where the Install directory is? I have not located an actual folder directory called Install. So did I unzip it to the correct directory?

Thanks for any help you guys.

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