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Adam Smith
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Maryland, USA
Jan 1970 time: 00:12
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Smash:
Changing demands is a problem, especially when you have long ocean voyages. The "Repeated Commodity Trade Strategy" thread has some information about changing commodities. Maybe we should ask Mark to put this into the Strategy Archive. I have been doing a little fooling around with this recently. I am not sure, but it looks like the commodities change when the AI civ's era changes. I think this is when they get the first tech in the ancient, renaissance, industrial, modern era. Marco Polo should help keep you up on this. I think you can tell when your era changes by the changing appearance of the people in your city screens. eg., the people who suddenly start wearing three cornered hats, or the people whoo suddenly appear with blond hair and sun glasses. If anybody else has ideas or observations I would sure be interested in hearing them, because it takes lots of time to test these theories or experiment with this issue.
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Old posters never die, they just f.a.d.e..a..w..a..y . . .
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Puaxant Tuvip
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USA, southwest division, 36th state, largest city founded in 20th century
Nov 1999 time: 05:12
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I'm fairly certain it's era. In some games when I'm far ahead my commodities like oil and uranium are useless because the ai is stuck in the renaissance age. I think when they go to modern their demands change and I can actually trade oil and uranium. Same with hides (they don't want hides when they are in the modern era)
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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I like the answer tech, though it gets fuzzy when one considers Automobile is both a tech and era. I assumed that when a tech gets nuclear fission, they may demand uranium.
Looking forward to the answer.
Aurelius.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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There are something you can't control, but there are something that you can control. If a city has already built up three trade routes to one or two remote, big cities, then you can pretty much control the availability (not the type) of its commodities.
If the city demands say Gold, and you want that demend to last after each trading for a period of time, you can do it. Just remember the host city of the caravan/Freight should not be superior than the existing route's partner cities. This way the trade routes were not updated thus the demand of the city will remain the same.
If the city supplies say Gold, and you want that supply to last for a period of time, you can do it as well. Change the partner cities' workers to specialists to lower the value of the established trade routes, then trade with the city from a selected city to update the trade routes, the city may be able to supply Gold again.
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