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PingEnvy
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Los Angeles, CA, USA
Dec 2000 time: 05:14
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The patch is now complete and we are in the process of passing the file around now. It will be live on the Activision site tomorrow (too late for webmaster tonight). I've also passed it along to FilePlanet, Avault, 3D Files, Voodoo Extreme, and Blues News. Here is a dump of the readme that's included with the patch:
==================================================
Call to Power 2
Version 1.1 Readme
This Readme file contains notes about changes made to Call to Power 2 with the 1.1 patch. It is installed onto the root of the Call to Power 2 directory. For answers to other issues, please see the Readme file included with Call to Power 2, or the Help File or our website at http://www.activision.com and http://www.activision.com/games/ctp2/.
Note for Windows® 95 users: In order to view the full Call to Power 2 Help file system, you must have a web browser installed.
December 1, 2000
Table of Contents
I. Purpose Of This Update
II. Outline Of Changes
III. Post release Addendum to User Manual
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Purpose Of This Update
This update primarily addresses multi-player stability issues discovered after the release of Call to Power II. We wanted to resolve these issues as quickly as possible to ensure an acceptable multi-player experience for all users. We also wanted to thank all of the users of the Apolyton forums for their feedback and input.
Notes on faster multi-player gameplay
Based on feedback we have received, here are some tips for a faster and more enjoyable Multiplayer experience in Call to Power II:
· Limit the number of human players in the game to a maximum of four, but preferably two or three.
· Try to avoid using Huge or Gigantic maps.
· Use the Speed Turns option to keep the game running at a brisk pace (speed turns require all players to complete their moves within a limited time). Try setting a limit of 40 seconds or so to start.
· Utilize Mayors in each of your cities to reduce the need to micromanage individual build queues.
· Try starting your game in a more advanced age, with an appropriate level of starting Gold and more Settlers.
· When possible, have the player with the fastest Computer and Internet connection act as the Host for the game.
=-=-=-=-=-=-=-=-=-=-=-=-=
II. Outline Of Changes
A. Multiplayer Issues
- Resolved several general issues.
- Addressed synchronization issues.
- Issues with nukes in network games have been resolved.
- Huge improvements to stability overall.
- Resolved client border update issue with captured cities.
B. Diplomacy Issues
- Embargo button on Diplomacy Manager remains enabled when confirmation is cancelled.
- Resolved some AI issues regarding diplomacy.
C. Miscellaneous
- Message occurring when a Wonder is nearly complete is now triggered earlier.
- Various general and stability issues with Scenarios have been addressed.
- Several text issues in the non-US versions of Call to Power II have been resolved.
=-=-=-=-=-=-=-=-=-=-=-=-=
III. Post release Addendum to User Manual
How to Win Through Science
Only a truly advanced and careful leader can master the Science Victory. To succeed you must:
1) Research 'Gaia Controller'
2) Complete the Wonder 'The Solaris Project'
3) Build at least 10 Computer Cores and 10 Gaia Satellites
4) Cover 60% of the map with Obelisks
** This includes ocean area too. You may only build on territory controlled by you or an ally.
** Building more Gaia Satellites than the minimum will increase the area of effect of each Obelisk. Max Satellites = 20.
5) Initiate the Gaia Controller
6) Hold your cities and Obelisks for 10 turns
Correction to the 'Multiplayer Readme'
The Multiplayer Readme included with Call to Power 2 specifies that the host of a multiplayer game can handicap Public Works. This is inaccurate. The host cannot set Public Works for players.
The original Readme file states, "The only way to win a multiplayer game is with blood. This is untrue. Players are able to win by diplomacy.
Correction to the original 'Readme.rtf'
The original Readme file stated that small maps can only have up to 6 players at any time (including the player). This is incorrect. However, we do recommend no more than 6 players for the small maps.
The original Readme mentioned that breaking a Trade Route caused the loss of 1 Caravan. This is true. However, if the Trade Route was created with Freight Transports, then breaking the route will show a loss of 3 caravans in the Trade Manager.
-------------------------------------------------
Activision is a trademark of Activision, Inc. (c) 1997-2000 Activision Inc. All rights reserved. Licensed by Activision, Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.
==================================================
We are nearly complete with both the Slic documentation and the WW2 scenario. Both should be ready to go early next week. Ciao!
- Doug "PingEnvy" Pearson
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PingEnvy
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Los Angeles, CA, USA
Dec 2000 time: 05:14
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The patch is now available at:
http://www.fileplanet.com
Under the patches folder near the top of the list.
- Doug "PingEnvy" Pearson
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Spiker22
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Hong Kong
Dec 2000 time: 05:14
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What about the corrupted save game files problem? Has it been fixed by the patch? The readme doesn't mention anything about it.
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wow a chcher, haha...amazing...well....we do have the best networking system in the world, I guess it shouldn't be too surprising.
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be0wulfe
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I noticed that the readme's said nothing about the save game patch? I take it this was not addressed? I will apply the patch and see what my experience is, but I fully expect to have to return this POS to Activision for a full refund since my return time with EBX is now well past.
So much for faithin your fellow geek.
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PingEnvy
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Los Angeles, CA, USA
Dec 2000 time: 05:14
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The version 1.1 patch is multilingual and supports all current versions of Call To Power 2. I'm talking to the installer guy now to find out why New Zealand isn't detected properly. There are 5 unique internal patch versions:
ENGLISH, GERMAN, FRENCH, ITALIAN, SPANISH
Based on what's been said here in the forums it seems that the English version is not being correctly detected for New Zealand. If it's effecting any other OS's then please say something in the forums. Thanks.
- Doug "PingEnvy" Pearson
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PingEnvy
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Los Angeles, CA, USA
Dec 2000 time: 05:14
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Sorry I meant to say both:
The Netherlands and New Zealand
They are both not detecting correctly. We are looking into it.
- Doug "PingEnvy" Pearson
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PingEnvy
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Los Angeles, CA, USA
Dec 2000 time: 05:14
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We are working on a new patch installer this morning and should be able to get that out by early next week. The current installer detects based on regional settings and doesn't properly query the available list for some OS's. We are modifying the installer to check against which version of the game is installed instead. This is a minor change that will fix the problems we are currently seeing in a couple regions where the installer says your OS/region is not supported.
It does however take a little bit of time to test it on all the available OS's and keyboards to make sure everything works as it should. If you are seeing the following message:
"The language of your OS will not allow you to use this patch."
You can install the patch that is currently out by modifying your Regional Settings within the control panel in Windows. Within this selection change the language or region (depending on OS version) to the appropriate language. There are 5 unique language versions of CTP2 as shown below:
English - English (US), English (UK)
German - German
French - French
Italian - Italian
Spanish - Spanish
If you modify your regional settings to one of the above then the installer will install the appropriate version of the patched assets. When the installation is complete switch your regional or language setting back to its previous setting.
This is only a temporary fix as we are updating the patch installer now and will be releasing an updated patcher version 1.1a (or equiv) in the next couple days which will no longer use the same detection method. Sorry for the inconvenience.
- Doug "PingEnvy" Pearson
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wheathin
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Great. A patch for the patch.
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Mr Ogre
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Azeroth
Jan 1970 time: 05:14
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Hmm. It is supposed to correct that automatically, I'm not certain why it isn't (is everyone having problems with weird strings?)
In any case, you can still solve it manually, in two ways:
1) open the network chat window (press ' by default) and type "/reloadslic" without the quotes and press enter.
2) Open the editor ("Cheat mode") and press the Reload SLIC button. This method has the disadvantage that your score will no longer be kept (since it's in cheat mode), the first method does not.
It's only a problem when the strings have changed. The save file version was changed for the patch, and the game is supposed to do reload the scripts from the source automatically when loading an old version file, but I guess it's failing at least some of the time. Rats.
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Robert Viener
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Please advise on work around for patch installation. Program is on my F (removeable) drive and setup message says it cannot find installation.
Bob
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