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Slopmaster
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Phoenix, AZ, USA
Jan 2001 time: 05:14
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Yeah what about fire power, I sent a fleet of four destroyers and five battle ships to take out an enemys city defenses and some how 6 marines, 2 tanks, and some machine gunners took out three of my ships. In real life that would not happen. One battle ship would pull up and fire a few cruise missles at the poor soldiers and their pea shooters and turn them into chop suie. I still took the city by the way.
-Slopmaster
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SirMungus
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Arlington, MA, USA
Dec 2000 time: 05:14
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In real life, a battleship would hang offshore and bombard, but never take over a city. I believe ships are at a major advantage in melees with land units, because that's not what they're intended for.
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TacticalGrace
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Invisible, Silent, Deadly.
Jan 2001 time: 05:14
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quote:

Originally posted by Slopmaster on 01-27-2001 05:57 AM
Yeah what about fire power, I sent a fleet of four destroyers and five battle ships to take out an enemys city defenses and some how 6 marines, 2 tanks, and some machine gunners took out three of my ships. In real life that would not happen. One battle ship would pull up and fire a few cruise missles at the poor soldiers and their pea shooters and turn them into chop suie. I still took the city by the way.
-Slopmaster
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The whole naval assault on a city thing just doesn't work right in CTP I agree. But you're wrong to say about battleships and cruise missles. A battleship is something like the Bismarck - big guns, heavy armour. These ships started to became redundant after WWII and most are now out of service. They didn't carry cruise missles. Their use was basically as floating artillery, bombarding coastline ready for a beach assult by marines.
Oh and this isn't what cruise missiles are used for either in real life. If you have 10,000 infantry defending a coastline of say 10 miles, then cruise missiles at millions of dollars each really aren't a cost effective way of waging war. Where cruise missiles are useful is when you have specific deep targets like communication or command centres or ships which need to be knocked out. (therefore CTP and Civ2 model these incorrectly)
There is an interesting parallel to this when examining the abortive US bombing campaign in Vietnam. Bombing raids on the Ho Chi Min trail 10 or 20 millions dollars for each sortie but, since the targets consisted largely of peasants on bicycles, inflicted a few hundred dollars of damage.
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Collie
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Cambridge, England
Jan 2001 time: 05:14
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Well I don't know about Ships bombarding coastal cities but I had to laugh when a I sent a couple of Fighter planes to attack a city and they were shot down by about 3 archers and a cannon. How the arrows and cannon balls managed to be in firing range I don't know. Still apparently it used to be worse in CTP 1.
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Slopmaster
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Phoenix, AZ, USA
Jan 2001 time: 05:14
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Arrows and cannons against fighters uh...if the planes were flying with in range of those weapons they might be able to take them out. But they should be out of range, I still don't understand how a destroyer could be taken out by a few Marines. In real life I would have five destroyers aimed at the defending forces on shore and spray the beach with bullets and missles. The only reason I can figure nothing seems to balance out in CTPII is that each unit like a Marine or Archer represents more than one person, just a thought I had.
-Slopmaster
"Lets give them some of our bread, after all it almost killed some of our own men"
-Lt. Gen Umello at the battle of Paris, 2534
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