 |
|
crowatbitemedotcom
|
|
Texas
Dec 1999 time: 23:12
|
|
Hmmm, I hadn't thought about changing the rules to prevent this. Usually in the games I use to play (I've only been playing OCC lately) the AI went fundy fairly quickly, about the time they got marines or alpine troops. In fact, I don't think I've ever played a game where the AI was researching a future tech, so I don't think your fix would help me. I view it as a challenge to take over the world (I hardly ever went for AC) while staying in a democracy to keep the science up.
And whatever you do, don't build the Manhattan Project. Unless you want all hell to break loose.
|
|
|  |
 |
|
Krushala
|
|
Las Vegas, NV
May 1999 time: 05:12
|
|
I don't think I've had a game where the ai has gotten all the techs. Every once in a while I'll **** with them and give them all my techs. But I usually have them beaten down to a pulp by the time they get robotics (not good to let the ai get howitzers). They usually switch to fundamentalism because I'm kicking the **** out of them, not because they have nothing to research. But I don't play a peaceful game at the end. Depends on your style of play I guess.
|
|
|  |
 |
|
geofelt
|
|
Neptune Beach,Florida,USA
Jan 1970 time: 00:12
|
|
You can't stop nukes by destroying the wonder city. It's been tried.
In my last game, the americans got ahead in tech(they built GL), and stayed in democracy to the bitter end. I played on one of the download maps(the name escapes me) which had six large continents. With a civ on each, the AI got a big lead and I could not build my normal wonders. Such a map should make for a more challenging game.
|
|
|  |
 |
|
jlmk
|
|
Well, the AI always goes fundy here.I have tot.I don't mind.I'm the softy kind.The whole world can be embroiled in a nearly world war 3, but not much can make me help one side.I pay up their demands all the time.Usually.Sometimes I ignore them.
|
|
|  |
 |
|
|
Fundy is the most unbalanced govt. It is ridiculous. Except for OCC I don't play with unmodified rules, and the first thing I did when I "discovered" that the rules could be modified was to change Fundy unit support from 10 to ZERO. If they want free units they can build Fanatics.
Apart from that I've mostly experimented with movement rates and prayed for Civ3. 
----------
Shameless plug for the Civ3 List effort:
MOVEMENT, SUPPLY, ETC. (ver 2.0)
Movement Summary
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|