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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:12
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I know I can switch citizens to Elvises to calm the unruly population, but it never occurs to me to switch them to Einsteins or Tax Collectors.
Do you do this? Do you do it often? And under what circumstances? How beneficial is it to do this?
Thanks, as always, in advance.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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I use the science guys in a super science city. Here I'll use 7,8 more citizens for science guys.
Tax citizens... if I dont need a citizen as a science of elvis I'll make him a tax collector. I have 1 in every city. Sometimes 2 but most of the time not more than that.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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For the science city, einsteins can improve science a bunch. You want to use them after the pop grows past 21. You may get more science by exchanging production for science. On occasion, I am racing the ai to get a tech for a wonder. I then go through each city and adjust for the max science. Other than that, I don't bother.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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I've also noticed that sometimes when you have a city that goes into disorder b/c of an extra pop, you can take a worker off of a square and make him and einstein instead of an elvis and still return the city to order. I have no idea why this works, but I often get that result, and it's a real bonus to actually get some use out of the specialist instead of wasting it on an elvis.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I use einsteins AND even tax collectors in cities that are extremely food-rich. in the ToT fantasy game, such city sites are extremely common in the underseas map. A city may have lots of squares that produce three food and more, but little else. I use the production capabilities just to support the city (a little defense, aqueduct...), and pile up the einsteins.
- toby
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toby robison
criticalpaths@mindspring.com
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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In OCC, can't imagine anyone not using Einsteins and Taxman--Elvis is pointless. As I now understand things, taxman would make sense in 21 + games where science is going to overflow.
Aurelius.
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I've noticed that having a democratic government provides less science (with all the happiness features you need to include_ than being fundamentalist, in which you can convert all "extra" citizens to scientists, and also boost up the science rate.
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The next 20 years will be a fascinating time to watch the U.K.
Randomturn
I wonder if Mrs. Ming knows that her husband gets online and gives teenage boys "spankings"?
Wes W
We will not know the outcomes of our decisions today until tomorrow, and can only guess what would happen if we made different decisions yesterday
Mao
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Kenthur, my experience is contrary to yours. The tax rate and science rate, in my game, does NOT affect the performance of taxmen and Einsteins.
1 taxman gives 3 additional trade for coins, further adjusted by marketplace, bank, and stock market.
Tax rate should have no effect.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:12
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Well, I spent the weekend fiddling with Einsteins and had trouble making many of them without putting my cities into starvation. Rome is my capital and science city and to see what happens I turned a whole bunch (about ten) citizens into einsteins which meant a huge food shortage. To make up for this I kept shooting food caravans in and this seems to keep everything okay so far. Yes, I have harbours and as much irrigated property as possible. I picked up Pyramids early on so have that benefit.
My question is: I'm playing this game on a small map and there's never a lot of grassland/river squares to irrigate for food. Are you guys playing on medium or large maps so that you can have lots of einsteins (or taxmen, for that matter?) or how are you handling that problem?
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