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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > How to stop those damn Units moving!
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Collie is offline Collie
Settler
Cambridge, England
Jan 2001
time: 05:14
Smile  Old Post 30-01-2001 02:11 Visit Collie's homepage!
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#1 Report this post to a moderator
How to stop those damn Units moving! Tired of ads?

I haven't looked into all the options in the game so there is probably a simple solution to this. Just when you send your units off on a journey, they happily start moving, then you hit next turn and they continue moving and then it automatically goes to the next turn. This is great but sometimes you spot an enemy in your terrority and decide to react but you got all these units already moving and the turns go by without you being able to do anything. Is there no key you press to stop units from moving? It's most annoying when you just click on a city or something and the game then starts selecting another unit and decides to move him around. Also is there an option later on when you 50 units or so moving around that you don't have to watch what they're up to? Cheers in advance.

Pingu: is offline Pingu:
Chieftain
Exeter, England
Jan 2001
time: 05:14
Talking  Old Post 31-01-2001 21:03 Visit Pingu:'s homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

The option you're looking for is in Gameplay, and you wnat to turn off either AutoCycle Units (or something like that) and also AutoCylcle Turns.

These options are really handy for the first few hundred years, when waiting for a warrior to build, but then it's best to turn them off.

Pingu:

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 03-02-2001 01:30 Visit MrFun's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

From your subject line, at first I thought you were complaining that your military units lost all discipline and started dancing like crazy.

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