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Aurelius
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San Francisco
Dec 1999 time: 05:12
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OCC rules! Well, having said that, I did get alot of mileage out of the 'Continental Challenge' and I'm looking forward to multiplayer. But for now, 1968 will be a year for me to remember--My ship from my one and only city, Carthage, arrived in Alpha Centauri. Damn that was hard!
After about nine or ten attempts, some better than others, I finally got hold of some important principles of the challenge. The most important one being the production of 'many many' freight. Got this idea and other ideas from this site of course!
The most exciting part of the game was how close HHH came to losing Carthage 2 or 3 turns after the launch. I couldn't appease my allies/enemies with science as they had nearly all the 5.9 year version of the space ship built lacking only the modules and Fusion. Talk about a tense 15 to 20 final years!
Anyway, it was fun. I'm intrigued and awed by the recent record arrival date of 1803, but I feel lucky to get a late year success. I do have a question or two:
Does anyone ever go for leonardo's Workshop? I found this useful in defending the mountain fortress three or four squares away with my 'nones'--they're hard to replace and the world is hostile.
And the other question concerns trade routes. How many trade routes can one establish? Is three the limit? I'm just getting use to the trade element of civ, but it seems very important in OCC.
Thanks, Junior Aurelius.
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Genghis Al
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of the Russian horde
Dec 1999 time: 05:12
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What difficulty level was this?
I tried this on diety and I got ruined. they built CO and Isaac's college. What do you build before you get trade?
Basically what are the finer points of playing like this?
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Ah man! Ghandi! New game.
-Genghis Al
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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My 'first win' was on diety/small map (does anyone play on a large map?)
I had success in getting all of the important early year wonders: first Collosus, then copernicus, then Shakespeare and followed by Newton. But I had some real blunders in the game. I rush bought MC...meant to buy Darwin and forgot to switch the wonder--I screamed!
Another problem I run into is managing too many allies. I hear folks saying they get 3 allies--I'm lucky to get two. But when the two allies go to war, they want my civ to join them against the other ally. That's when I start giving away my science--gift-like. Sometimes this is bad timing.
Another suggestion I've used successfully is demanding tribute and requesting ally gifts. If I have two sciences to trade, I do one trade and on the second trade request, I say 'no' and then I 'request a gift'. They often comply and give me the second science for nothing. That way I have some science barter for later.
Smash's comments about Paul's 'speed speed speed' idea needs some elaboration I'm playing a game now and I'll forget about Leo. But I'm already at 1893's and not even mass production is developed--another squeaker if I'm lucky. My city is more isolated in this game. Tundra concerns: converting to desert first and then to plains and maybe to grassland. But I had a bird/whale/fish situation away from pesky allies--not a great location overall but 3600BC is okay.
One nice thing about OCC is the lack of maintenance in the game. Don't have to move units all over the place and in some large mapped games, I have nearly one hundred engineers working the land--arg.
Oh yeah, another pitfall in OCC with an ally is those annoying ally cities on the outskirts of your city resource squares. Nothing worse than seeing my city overlapping another cities resourses. I hate this! Any ideas?
Concerning smartfart's ideal starting position, that must have hurt. In such a game, won't OCC's stringent ethics allow you to disband via a rush bought settler if you forgot to save before entering the hut? Three whales and wine.....owww.
Thanks, Aurelius.
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I am i njust total awe of you guys I tried the OCC but always seem to fall too far behing the AI in Tech reserch, I even followed Pauls advice from his OCC record win. I am using the MPGold editoion does this make any diuference I have definaly noted that the AI are smarter than when I used to use the original Civ 2
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Rasputin The Mad Monk,
Ra Ra Rasputin, Lover of the Russian Queen
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I had tried about 40 games to get decent 4 special location only 3 times! Of them, I never even got to launch playing by the rules the first time through. Even playing each several times the best I did was launch in 1998 (but was beaten to AC by two years).
I think you guys cheat! 
I tried Sten's 4 whale game and didn't even get Philosophy first! The AIs were really uncooperative. I'll try the others later; maybe I'll have some luck.
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But then your results don't count, "officially."
I have occasionally used cheat to look for a 4 special location if I haven't found one by 3000. By then I've usually cleared a large area of huts, and I can just look near my settlers to see if a place is within reach. That hasn't worked either because most random maps simply don't have a defensible 4 special location.
I did manufacture a location just to see if I could get anywhere near Paul. Nope.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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I find the unluckier positions fun to play. With no starting science and alot of jungle, I managed to win a game in 1965 the other day. The game was science slow for the AI's too.
Setting records is a frustrating endeavor, but it would be fun to see some competition at that highest level.
Has anyone thought about just starting an informal league and presenting a random OCC position--good or poor. This random position would be submitted on Mondays and would be completed by the following Monday. All 'informal' competitors would submit a science and improvement log. I think it would be fun to compare all our log dates. Also, some games might be very difficult to win PERIOD!
Of course there are different versions of the game and that would have to be included in the log. We might be able to draw some conclusions about the affect of different versions on OCC results.
But in the end, we'd all have a game to discuss contextually.
Aurelius.
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Oh I forgot, I like the informal competition idea. We could take turns submitting maps. Could be fun!
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Aurelius,
The Deity OCC pretty much requires the player to get Colossus, Copernicus, and Newton. Getting Philosophy first is almost as important, but not truly essential (as long as the civ that beats you to Phil is generally lagging behind you).
I suppose since everyone would have the same handicap it would be "even," but in general it's no fun struggling and keeping a detailed log, only to get stomped long before the modern era. I've played with the editor, generating map after map, and too many just have squat for defensible sites with enough rivers or trade specials to have a shot.
I think maps submitted should have some decent chance of at least getting a good run for the money.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Hey don Don,
Perhaps we should just give the random map a chance. If we find the maps too inhospitable, we can go from there. I'm pretty much a beginner at OCC. But I feel I can win the game most of the time with 1900+ AC dates. I also like that I can lose to the AI! Makes for exciting games and leads to good old human ingenuity.
I'm going to start a thread, Bi-weekly OCC competition. If folks feel a need for a non-random map, that will be fine with me.
Oh, and with two weeks to complete the games, maybe we'd all have the patience to make a good log and the time to make hard decisions.
See you at the new thread--"Fortnight OCC competition."
Seems biweekly has two meanings in my not so concise dictionary--occurring once every two weeks AND occurring twice in a week. Nothing like ambiguity! So Fortnight has a nice sound and unambigous meaning.
Thanks, Aurelius.
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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I like this biweekly competition idea too. Count me in.
I'll have to go look at that new thread...
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