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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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Do we have any programming/graphic related people in the forums that understand Class "Y" (YCbCr, not RGB) Tiffs utilizing LZW and/or TifLib? I know it is a long shot but I thought I would take the chance and see.
Markos, this IS CtP related, that is why it is here. Although I would have a better chance if it was in the Apolyton or OT forums.
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no problem about the thread...
you might want to take your chances in the OT...
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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The reason.....
to break the CtP(2) graphics files so I can create a pgm to add/change/modify them. This is THE biggest drawback to CtP2 and the 'New Terrain' thread brought this all back to light.
From looking at the executable, I see where Activision licensed LZW (which is a class "Y" compression option), is using the YCbCr format (calls YCbCrToRGB) and is using a Tiff-Specific library.
Initially, I thought Activision had their own proprietary library but I have changed my mind (at the moment). Another pgm I was checking into had a TifLib.Dll file which lead me to TifLib. The Tiff calls Activision makes and the TifLib calls are virtually identical. Also, TifLib supports 'Directories' which is how multiple images in 1 file are accessed.
By putting all these pieces together, I *think* I am on the right track. If not, I am thinking I still might be able to use this Library to access the graphic files. And since I know squat about these graphics files, I was hoping somebody might have a little knowledge in this area.
EDIT: http://www.libtiff.org
[This message has been edited by skorpion59 (edited February 08, 2001).]
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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EDIT: Sorry, decided not to post my comments about the OT forum and the conversations about wiping their rears. Lets just say it is a strange place at times.
[This message has been edited by skorpion59 (edited February 08, 2001).]
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